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社区首页 >专栏 >How to pause the game in Uniy3D

How to pause the game in Uniy3D

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全栈程序员站长
发布2022-07-06 09:23:39
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发布2022-07-06 09:23:39
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文章被收录于专栏:全栈程序员必看

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static float timeScale;

Description

The scale at which the time is passing. This can be used for slow motion effects.

When timeScale is 1.0 the time is passing as fast as realtime.When timeScale is 0.5 the time is passing 2x slower than realtime.

When timeScale is set to zero the game is basically paused if all your functions areframe rate independent.

Except for realtimeSinceStartup, timeScale affects all the time and delta time measuring variables of the Time class.

If you lower timeScale it is recommended to also lower Time.fixedDeltaTime by the same amount.

FixedUpdate functions will not be called when timeScale is set to zero.

代码语言:javascript
复制
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetButtonDown("Fire1")) {
            if (Time.timeScale == 1.0F)
                Time.timeScale = 0.7F;
            else
                Time.timeScale = 1.0F;
            Time.fixedDeltaTime = 0.02F * Time.timeScale;
        }
    }
}

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原始发表:2022年1月6,如有侵权请联系 cloudcommunity@tencent.com 删除

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