英雄类:
import java.util.Random;
/**
* 名字,技能,技能伤害,英雄初始化hp
*/
public class Hero {
private String name;
private String[] skill;
private int[] hurt;
private int Hp;
public Hero(){ //空的构造器
super();
}
public Hero(String name, String[] skill, int[] hurt, int hp) {
super();
this.name = name;
this.skill = skill;
this.hurt = hurt;
Hp = hp;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String[] getSkill() {
return skill;
}
public void setSkill(String[] skill) {
this.skill = skill;
}
public int[] gethurt() {
return hurt;
}
public void sethurt(int[] hurt) {
this.hurt = hurt;
}
public int getHp() {
return Hp;
}
public void setHp(int hp) {
Hp = hp;
}
public void Skillhurt(Hero otherhero){ //攻击行为 otherhero谁调用谁就是otherhero
// 创建Random获取随机数
Random random = new Random();
int i = random.nextInt(skill.length);
String skill = this.skill[i]; // 通过随机数获取随机技能
int n = otherhero.hurt[i]; //伤害
otherhero.Hp = otherhero.Hp - n;
System.out.println(this.name()+"使用"+skill+"技能,"+"对"+otherhero.getName()+"造成了"+n+"伤害,"+otherhero.getName()+"还剩"+otherhero.getHp()+"血量"); // this 猪八戒 otherhero
}
private String name() {
return name;
}
}
英雄游戏类:
/**
* 1.创建两个hero
* 2.使用if语句判断第一个攻击者
* 3.调用攻击方法
* 4.判断血量,分出胜负
*/
import java.util.Random;
public class VsHero {
public static void main(String[] args) {
hero();
}
public static void hero(){
String[] skill = {"肉弹蹦床", "倒打一耙", "圈养时刻", "九齿钉耙"};
int[] hart = {20, 30, 40, 60};
Hero zbj = new Hero("猪八戒", skill, hart, 500);
String[] skill1 = {"护身咒法", "斗战冲锋", "大圣神威", "如意金箍"};
int[] hart1 = {20, 30, 40, 60};
Hero swk = new Hero("孙悟空", skill1, hart1, 500);
System.out.println("------Welcome to this Game!------");
Random rd = new Random();
int a = rd.nextInt(2);
System.out.println("VS开始");
// [0 2)包括0,但不包括2 0 1
if (a == 0) { // 猪八戒先攻击
System.out.println("猪八戒开始攻击");
while (true) {
if (swk.getHp() <= 0) {
System.out.println(swk.getName() + "血量小于0," + zbj.getName() + "获胜");
break;
}
zbj.Skillhurt(swk);
if (zbj.getHp() <= 0) {
System.out.println(zbj.getName() + "血量小于0," + swk.getName() + "获胜");
break;
}
swk.Skillhurt(zbj);
}
} else if (a == 1) {
System.out.println("孙悟空开始攻击");
while (true) {
if (zbj.getHp() <= 0) {
System.out.println(zbj.getName() + "血量小于0," + swk.getName() + "获胜");
break;
}
swk.Skillhurt(zbj);
if (swk.getHp() <= 0) {
System.out.println(swk.getName() + "血量小于0," + zbj.getName() + "获胜");
break;
}
zbj.Skillhurt(swk);
}
}
}
}