我使用的是3DiPhone (.pod)模型,它在PVRShammon中可以正确显示。
但是当我将这个3D模型导入到isgl3D中时,它与纹理图像不能正确显示,图像只覆盖了物体的一些区域和一些线条和三角形。
_cameraController = [[Isgl3dDemoCameraController alloc] initWithCamera:self.camera andView:self];
_cameraController.orbit = 10;
_cameraController.theta = 20;
_cameraController.phi = 0;
_cameraController.doubleTapEnabled = NO;
Isgl3dPODImporter * podImporter = [Isgl3dPODImporter podImporterWithFile:@"iPhone5Spod.pod"];
[podImporter printPODInfo];
[podImporter buildSceneObjects];
Isgl3dTextureMaterial *material2 = [[[Isgl3dTextureMaterial alloc]
initWithTextureFile:@"DiffuseBody2.jpg"
shininess:0.0
precision:Isgl3dTexturePrecisionHigh
repeatX:YES
repeatY:YES] autorelease];
mesh2 = [podImporter meshAtIndex:4];
node2 = [self.scene createNodeWithMesh: mesh2 andMaterial:material2];
mesh2.normalizationEnabled = YES;
node2.position = iv3(0, 0, 0);
node2.rotationY = 180;
[podImporter addMeshesToScene:self.scene];
Isgl3dLight * light = [Isgl3dLight lightWithHexColor:@"FFFFFF" diffuseColor:@"FFFFFF" specularColor:@"FFFFFF" attenuation:0.000];
light.lightType = DirectionalLight;
[light setDirection:-1 y:-1 z:0];
[self setSceneAmbient:[Isgl3dColorUtil rgbString:[podImporter ambientColor]]];
[self schedule:@selector(tick:)];
欲了解更多信息,请查看图片。Output image in isgl3D view
发布于 2015-10-04 08:28:20
这只是我的两点意见。您的纹理是否遵循isgl3D要求?
来自isgl3D教程3-纹理贴图http://isgl3d.com/tutorials/4/tutorial_3_texture_mapping
对于标准图像文件,图像大小必须是两个兼容的因子:例如64x128、256x32等。对于
纹理,图像文件也必须是正方形:例如64x64、256x256等。
希望这能有所帮助。
https://stackoverflow.com/questions/19899938
复制相似问题