UITapGestureRecognizer - 让它在下滑时工作,而不是上滑?

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我使用的tap事件对时间非常敏感,所以我很好奇,如果在用户简单下滑时可以使UITapGestureRecognizer激活,而不是要求它们上滑时激活。

提问于
用户回答回答于

创建你的自定义TouchDownGestureRecognizer子类,并在TouchBegan中实现手势:

TouchDownGestureRecognizer.h

#import <UIKit/UIKit.h>

@interface TouchDownGestureRecognizer : UIGestureRecognizer

@end

TouchDownGestureRecognizer.m

#import "TouchDownGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>

@implementation TouchDownGestureRecognizer
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    if (self.state == UIGestureRecognizerStatePossible) {
        self.state = UIGestureRecognizerStateRecognized;
    }
}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    self.state = UIGestureRecognizerStateFailed;
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    self.state = UIGestureRecognizerStateFailed;
}


@end

执行情况:

#import "TouchDownGestureRecognizer.h"
    TouchDownGestureRecognizer *touchDown = [[TouchDownGestureRecognizer alloc] initWithTarget:self action:@selector(handleTouchDown:)];
    [yourView addGestureRecognizer:touchDown];

-(void)handleTouchDown:(TouchDownGestureRecognizer *)touchDown{
    NSLog(@"Down");
}

迅速执行:

import UIKit
import UIKit.UIGestureRecognizerSubclass

class TouchDownGestureRecognizer: UIGestureRecognizer
{
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        if self.state == .Possible
        {
            self.state = .Recognized
        }
    }

    override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        self.state = .Failed
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        self.state = .Failed
    }
}

下面是用于粘贴2017的SWIFT语法:

import UIKit.UIGestureRecognizerSubclass

class SingleTouchDownGestureRecognizer: UIGestureRecognizer {
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
        if self.state == .possible {
            self.state = .recognized
        }
    }
    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
        self.state = .failed
    }
    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
        self.state = .failed
    }
}

请注意,这是对UITap。所以在代码里就像。

func add(tap v:UIView, _ action:Selector) {
    let t = UITapGestureRecognizer(target: self, action: action)
    v.addGestureRecognizer(t)
}

你可以。

func add(hairtriggerTap v:UIView, _ action:Selector) {
    let t = SingleTouchDownGestureRecognizer(target: self, action: action)
    v.addGestureRecognizer(t)
}

你可以在这两个调用之间交换。

用户回答回答于

例:

-(void)setupLongPress
{
   self.longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(didLongPress:)];
   self.longPress.minimumPressDuration = 0;
   [self.view addGestureRecognizer:self.longPress];
}

-(void)didLongPress:(UILongPressGestureRecognizer *)gesture
{
   if (gesture.state == UIGestureRecognizerStateBegan){
      [self doSomething];
   }
}

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