我最近开始开发一个HTML5 RPG canvas游戏,并决定做一个类似于“文本框”的东西,但是当我编写它的时候,它开始在蓝色和文本框之间每隔一帧闪烁。是什么导致了这种情况呢?
代码:https://github.com/Codezters/RPG-Game-1
重要代码(我认为大多数球员移动的东西都是不相关的):
function update() {
if (realm == 'overworld') {
cc.fillStyle='blue';
cc.fillRect(0,0,c.width,c.height);
cc.drawImage(bob, x, y);
// Player Walk Animations
if (direction == 'up' && idleness == false) {
if (walkstage > 0 && walkstage <4) {
document.getElementById("source").src = "IdleMoveUP1.png"
}
else if (walkstage > 3 && walkstage < 7) {
document.getElementById("source").src = "IdleUP.png"
}
else if (walkstage > 6 && walkstage < 10) {
document.getElementById("source").src = "IdleMoveUP2.png"
}
}
else if (direction == 'right' && idleness == false) {
if (walkstage > 0 && walkstage <4) {
document.getElementById("source").src = "IdleMoveRIGHT1.png"
}
else if (walkstage > 3 && walkstage < 7) {
document.getElementById("source").src = "IdleRIGHT.png"
}
else if (walkstage > 6 && walkstage < 10) {
document.getElementById("source").src = "IdleMoveRIGHT2.png"
}
}
else if (direction == 'left' && idleness == false) {
if (walkstage > 0 && walkstage <4) {
document.getElementById("source").src = "IdleMoveLEFT1.png"
}
else if (walkstage > 3 && walkstage < 7) {
document.getElementById("source").src = "IdleLEFT.png"
}
else if (walkstage > 6 && walkstage < 10) {
document.getElementById("source").src = "IdleMoveLEFT2.png"
}
}
else if (direction == 'down' && idleness == false) {
if (walkstage > 0 && walkstage <4) {
document.getElementById("source").src = "IdleMoveDOWN1.png"
}
else if (walkstage > 3 && walkstage < 7) {
document.getElementById("source").src = "IdleDOWN.png"
}
else if (walkstage > 6 && walkstage < 10) {
document.getElementById("source").src = "IdleMoveDOWN2.png"
}
}
if (idleframe == 8) {
if (direction == 'down') {
document.getElementById("source").src = "IdleDOWN.png"
idleframe = 0;
idleness = true;
}
else if (direction == 'up') {
document.getElementById("source").src = "IdleUP.png"
idleframe = 0;
idleness = true;
}
else if (direction == 'right') {
document.getElementById("source").src = "IdleRIGHT.png"
idleframe = 0;
idleness = true;
}
else if (direction == 'left') {
document.getElementById("source").src = "IdleLEFT.png"
idleframe = 0;
idleness = true;
}
if (talking == true) {
if (wordcount != textBoxTest.length) {
cc.drawImage(textBox, 0, 400);
cc.fillStyle = "white";
console.log("this is working")
cc.fillText(counted, 0, 100);
counted += textBoxTest[wordcount]
wordcount++;
}
else if (EnterToggle == true) {
EnterToggle = false;
talking = false;
}
目前为止的游戏:https://codezters.github.io/RPG-Game-1/
解决方案:
当没有发生任何事情时,我不需要清理画布,所以我不太频繁地表明这一点,问题也就解决了。
https://stackoverflow.com/questions/51755765
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