首页
学习
活动
专区
工具
TVP
发布
社区首页 >问答首页 >我想用来自用户的输入更改ForegroundColor

我想用来自用户的输入更改ForegroundColor
EN

Stack Overflow用户
提问于 2018-08-28 01:59:16
回答 1查看 434关注 0票数 1

我想做一个基于文本的游戏,在开始的时候你可以选择你的角色应该有什么颜色。我到处都找过了,但似乎什么也找不到!这是我的代码(这可能是垃圾,因为我4个小时前开始了),每当我让主要人物说话时,我就在我的Console.WriteLine(“XXXXXX”)前写一行"Player();“;

代码语言:javascript
复制
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;

namespace Adventure_game
{
    class Program
    {
        static void Main(string[] args)
        {
            //Start
            menuspeaker();
            Console.WriteLine("Welcome to -- (by: Patrick Sørensen)");
            Thread.Sleep(2000);
            Console.WriteLine("Note: You can escape the anytime by pressing ESC, but be careful you can not save and any progress will be lost!");
            Thread.Sleep(8000);
            Console.WriteLine("First of all select your color!");
            Thread.Sleep(2000);
            Console.WriteLine("Type 1 for Blue");
            Thread.Sleep(1000);
            Console.WriteLine("Type 2 for White");
            Thread.Sleep(1000);
            Console.WriteLine("Type 3 for Green");
            Thread.Sleep(1000);
            Console.WriteLine("Type 4 for Red");
            Thread.Sleep(1000);
            Console.WriteLine("Type 5 for Yellow");
            Thread.Sleep(1000);
            Console.WriteLine("Type 6 for Purple");
            ConsoleKeyInfo keyInfo = Console.ReadKey();
            Thread.Sleep(2000);

            if (keyInfo.KeyChar == '1')
            {
                var Player = Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("");
                Console.WriteLine("You have choosen BLUE!");
            }
            if (keyInfo.KeyChar == '2')
            {
                var Player = Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("");
                Console.WriteLine("You have choosen WHITE!");
            }
            if (keyInfo.KeyChar == '3')
            {
                var Player = Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("");
                Console.WriteLine("You have choosen GREEN!");
            }
            if (keyInfo.KeyChar == '4')
            {
                var Player = Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("");
                Console.WriteLine("You have choosen RED!");
            }
            if (keyInfo.KeyChar == '5')
            {
                var Player = Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("");
                Console.WriteLine("You have choosen YELLOW!");
            }
            if (keyInfo.KeyChar == '6')
            {
                var Player = Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine("");
                Console.WriteLine("You have choosen PURPLE!");
            }

            menuspeaker();
            Console.WriteLine("Write Ready when you are ready to begin");

            menuanswer();
            string readyString = Console.ReadLine();

            //Ready command
            if (readyString.ToLower() == "ready")
            {
            Thread.Sleep(2000);
            }

            //Navn
            menuspeaker();
            Console.WriteLine("Before we begin the story, tell me, what is your name?");
            menuanswer();
            string nameString = Console.ReadLine();
            Thread.Sleep(1000);
            menuspeaker();
            Console.WriteLine(""+nameString+"?");
            Thread.Sleep(2000);
            Console.WriteLine("What a wounderfull name!");
            Thread.Sleep(2000);
            Console.WriteLine("Okay, now we can begin with our adventure!");
            Thread.Sleep(500);
            Console.WriteLine("Please wait");
            Thread.Sleep(5000);
            Console.Clear();

            //Start på spillet
            Fred();
            Thread.Sleep(2000);
            Console.WriteLine("Fred: Hurry up "+nameString+" the king is waiting!");
            Thread.Sleep(5000);
            //The Player will speak here vv
            Console.WriteLine(""+nameString+": Why are we in such a hurry? What has happend?");
            Thread.Sleep(5000);
            Fred();
            Console.WriteLine("Fred: I don't know, when the alarm went off the guards requested you in the throne room");
            Thread.Sleep(5000);
            menuspeaker();
            Console.WriteLine("Fred and "+nameString+" entered the the big throne room and on the throne sat the King nervous");
            Thread.Sleep(6000);
            King();
            Console.WriteLine("King: I have been waiting quite a while for you " + nameString + " and Fred, how come");
            Thread.Sleep(5000);
            Fred();
            Console.WriteLine("Fred: I had a hard time finding " + nameString + ", why did the alarm go off?");
            Thread.Sleep(4000);
            King();
            Console.WriteLine("King: The princess have been taken by a Big monster!");
            Thread.Sleep(2000);
            Console.WriteLine("And i want you Fred and " + nameString + " go find the Monsters");



        }
        static void menuspeaker()
        {
            Console.ForegroundColor = ConsoleColor.DarkRed;
        }
        static void menuanswer()
        {
            Console.ForegroundColor = ConsoleColor.White;

        }
        static void Fred()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
        }
        static void Player()
        {

        }
        static void King()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
        }
        static void Monster()
        {
            Console.ForegroundColor = ConsoleColor.DarkGreen;
        }
    }
}
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2018-08-28 02:27:55

我认为你需要做的是在程序开始时将颜色与玩家联系起来,并在整个程序中记住这一点。然后,每当特定玩家发言时,您设置控制台颜色,并在发言后将其设置回来。

因此,假设您有一个简单的类Player,如下所示:

代码语言:javascript
复制
public class Player
{
    public string Name { get; set; }
    public ConsoleColor Color { get; set; }

    public void Speak(string speech)
    {
        Console.ForegroundColor = Color;
        Console.WriteLine(speech);
        Console.ForegroundColor = ConsoleColor.White;
    }
}

现在每个播放器都有一个Name和一个关联的ConsoleColor,每当调用Speak()时,console都会被设置为播放器的颜色,编写讲稿,然后将其设置回白色(假设白色是默认颜色)。

在您的主程序中,现在您可能需要NameColor

代码语言:javascript
复制
static void Main(string[] args)
{
    var player = new Player();
    Console.Write("Enter Name : ");
    var name = Console.ReadLine();
    player.Name = name;

    Console.WriteLine("First of all select your color!");
    Console.WriteLine("Type 1 for Blue");
    Console.WriteLine("Type 2 for Green");
    ConsoleKeyInfo keyInfo = Console.ReadKey();

    if (keyInfo.KeyChar == '1')
    {
        player.Color = ConsoleColor.Blue;
    }
    if (keyInfo.KeyChar == '2')
    {
        player.Color = ConsoleColor.Green;
    }

    player.Speak(string.Format("You have chosen {0}", player.Color.ToString()));

    Console.ReadLine();
}

现在你可以扩展这个想法,在游戏开始时询问许多玩家的名字和颜色。然后,将它们保存到List<Player>,并在整个过程中使用它们。

编辑

您甚至可以将从用户获取信息的过程包含到Player类中,这样代码就更整洁、更整洁,更不容易出错。您可以将此方法包含到Player类中:

代码语言:javascript
复制
public void GetPlayerInfo()
{
    Console.Write("Enter Name : ");
    Name = Console.ReadLine();
    Console.WriteLine();
    Console.WriteLine("Pick a Color : ");
    Console.WriteLine("1 : Red");
    Console.WriteLine("2 : Blue");
    Console.WriteLine("3 : Green");
    var key = Console.ReadLine();
    switch (key)
    {
        case "1":
            Color = ConsoleColor.Red;
            break;
        case "2":
            Color = ConsoleColor.Blue;
            break;
        case "3":
            Color = ConsoleColor.Green;
            break;
        default:
            Color = ConsoleColor.White;
            break;
    }
    Console.WriteLine();
}

然后,在主端,您需要做的就是调用该方法:

代码语言:javascript
复制
static void Main(string[] args)
{
    var player1 = new Player();
    player1.GetPlayerInfo();
    player1.Speak(string.Format("You have chosen {0}", player1.Color.ToString()));
    var player2 = new Player();
    player2.GetPlayerInfo();
    player2.Speak(string.Format("You have chosen {0}", player2.Color.ToString()));

    Console.ReadLine();
}
票数 4
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/52044672

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档