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社区首页 >问答首页 >如何将UIImage旋转90度?

如何将UIImage旋转90度?
EN

Stack Overflow用户
提问于 2009-08-22 05:48:30
回答 19查看 186.2K关注 0票数 183

我有一个UIImageUIImageOrientationUp (肖像),我想逆时针旋转90度(到风景)。我不想使用CGAffineTransform。我想让UIImage的像素真正地移动位置。我使用了一段代码(如下所示),最初的目的是调整UIImage的大小来实现这一点。我将目标大小设置为UIImage的当前大小,但得到一个错误:

(错误):CGBitmapContextCreate:无效数据字节/行:对于8个整数位/组件,3个组件,kCGImageAlphaPremultipliedLast,应至少为1708。

(每当我提供一个较小的大小作为目标大小BTW时,我都不会收到错误)。如何使用核心图形功能将我的UIImage旋转90度,同时保持当前大小?

代码语言:javascript
复制
-(UIImage*)reverseImageByScalingToSize:(CGSize)targetSize:(UIImage*)anImage
{
    UIImage* sourceImage = anImage; 
    CGFloat targetWidth = targetSize.height;
    CGFloat targetHeight = targetSize.width;

    CGImageRef imageRef = [sourceImage CGImage];
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }

    CGContextRef bitmap;

    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {


        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    }       


    if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);

    } else if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -targetWidth, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);
    }

    CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage* newImage = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return newImage; 
}
EN

回答 19

Stack Overflow用户

回答已采纳

发布于 2009-08-22 22:20:05

像这样的东西怎么样:

代码语言:javascript
复制
static inline double radians (double degrees) {return degrees * M_PI/180;}
UIImage* rotate(UIImage* src, UIImageOrientation orientation)
{
    UIGraphicsBeginImageContext(src.size);

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orientation == UIImageOrientationRight) {
        CGContextRotateCTM (context, radians(90));
    } else if (orientation == UIImageOrientationLeft) {
        CGContextRotateCTM (context, radians(-90));
    } else if (orientation == UIImageOrientationDown) {
        // NOTHING
    } else if (orientation == UIImageOrientationUp) {
        CGContextRotateCTM (context, radians(90));
    }

    [src drawAtPoint:CGPointMake(0, 0)];

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return image;
}
票数 90
EN

Stack Overflow用户

发布于 2011-10-11 13:42:05

我认为最简单的方法(也是线程安全的)是这样做:

代码语言:javascript
复制
//assume that the image is loaded in landscape mode from disk
UIImage * landscapeImage = [UIImage imageNamed:imgname];
UIImage * portraitImage = [[UIImage alloc] initWithCGImage: landscapeImage.CGImage
                                                     scale: 1.0
                                               orientation: UIImageOrientationRight];

注意:正如Brainware所说,这只会修改图像的方向数据-像素数据不会改变。对于某些应用程序,这可能还不够。

或者在Swift中:

代码语言:javascript
复制
guard
    let landscapeImage = UIImage(named: "imgname"),
    let landscapeCGImage = landscapeImage.cgImage
else { return }
let portraitImage = UIImage(cgImage: landscapeCGImage, scale: landscapeImage.scale, orientation: .right)
票数 420
EN

Stack Overflow用户

发布于 2011-05-30 21:00:25

查看Hardy Macia的简单而令人惊叹的代码:cutting-scaling-and-rotating-uiimages

只要打个电话

代码语言:javascript
复制
UIImage *rotatedImage = [originalImage imageRotatedByDegrees:90.0];

谢谢Hardy Macia!

标题:

代码语言:javascript
复制
- **(UIImage *)imageAtRect:(CGRect)rect;**
- **(UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;**
- **(UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;**
- **(UIImage *)imageByScalingToSize:(CGSize)targetSize;**
- **(UIImage *)imageRotatedByRadians:(CGFloat)radians;**
- **(UIImage *)imageRotatedByDegrees:(CGFloat)degrees;**

由于链接可能会死掉,下面是完整的代码

代码语言:javascript
复制
//
//  UIImage-Extensions.h
//
//  Created by Hardy Macia on 7/1/09.
//  Copyright 2009 Catamount Software. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>

@interface UIImage (CS_Extensions)
- (UIImage *)imageAtRect:(CGRect)rect;
- (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
- (UIImage *)imageByScalingToSize:(CGSize)targetSize;
- (UIImage *)imageRotatedByRadians:(CGFloat)radians;
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;

@end;

//
//  UIImage-Extensions.m
//
//  Created by Hardy Macia on 7/1/09.
//  Copyright 2009 Catamount Software. All rights reserved.
//

#import "UIImage-Extensions.h"

CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};

@implementation UIImage (CS_Extensions)

-(UIImage *)imageAtRect:(CGRect)rect
{
   
   CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
   UIImage* subImage = [UIImage imageWithCGImage: imageRef];
   CGImageRelease(imageRef);
   
   return subImage;
   
}

- (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize {
   
   UIImage *sourceImage = self;
   UIImage *newImage = nil;
   
   CGSize imageSize = sourceImage.size;
   CGFloat width = imageSize.width;
   CGFloat height = imageSize.height;
   
   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;
   
   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;
   
   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
   
   if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
      
      CGFloat widthFactor = targetWidth / width;
      CGFloat heightFactor = targetHeight / height;
      
      if (widthFactor > heightFactor) 
         scaleFactor = widthFactor;
      else
         scaleFactor = heightFactor;
      
      scaledWidth  = width * scaleFactor;
      scaledHeight = height * scaleFactor;
      
      // center the image
      
      if (widthFactor > heightFactor) {
         thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
      } else if (widthFactor < heightFactor) {
         thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
      }
   }
   
   
   // this is actually the interesting part:
   
   UIGraphicsBeginImageContext(targetSize);
   
   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;
   
   [sourceImage drawInRect:thumbnailRect];
   
   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();
   
   if(newImage == nil) NSLog(@"could not scale image");
   
   
   return newImage ;
}


- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
   
   UIImage *sourceImage = self;
   UIImage *newImage = nil;
   
   CGSize imageSize = sourceImage.size;
   CGFloat width = imageSize.width;
   CGFloat height = imageSize.height;
   
   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;
   
   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;
   
   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
   
   if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
      
      CGFloat widthFactor = targetWidth / width;
      CGFloat heightFactor = targetHeight / height;
      
      if (widthFactor < heightFactor) 
         scaleFactor = widthFactor;
      else
         scaleFactor = heightFactor;
      
      scaledWidth  = width * scaleFactor;
      scaledHeight = height * scaleFactor;
      
      // center the image
      
      if (widthFactor < heightFactor) {
         thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
      } else if (widthFactor > heightFactor) {
         thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
      }
   }
   
   
   // this is actually the interesting part:
   
   UIGraphicsBeginImageContext(targetSize);
   
   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;
   
   [sourceImage drawInRect:thumbnailRect];
   
   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();
   
   if(newImage == nil) NSLog(@"could not scale image");
   
   
   return newImage ;
}


- (UIImage *)imageByScalingToSize:(CGSize)targetSize {
   
   UIImage *sourceImage = self;
   UIImage *newImage = nil;
   
   //   CGSize imageSize = sourceImage.size;
   //   CGFloat width = imageSize.width;
   //   CGFloat height = imageSize.height;
   
   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;
   
   //   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;
   
   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
   
   // this is actually the interesting part:
   
   UIGraphicsBeginImageContext(targetSize);
   
   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;
   
   [sourceImage drawInRect:thumbnailRect];
   
   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();
   
   if(newImage == nil) NSLog(@"could not scale image");
   
   
   return newImage ;
}


- (UIImage *)imageRotatedByRadians:(CGFloat)radians
{
   return [self imageRotatedByDegrees:RadiansToDegrees(radians)];
}

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
{   
   // calculate the size of the rotated view's containing box for our drawing space
   UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
   CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
   rotatedViewBox.transform = t;
   CGSize rotatedSize = rotatedViewBox.frame.size;
   [rotatedViewBox release];
   
   // Create the bitmap context
   UIGraphicsBeginImageContext(rotatedSize);
   CGContextRef bitmap = UIGraphicsGetCurrentContext();
   
   // Move the origin to the middle of the image so we will rotate and scale around the center.
   CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
   
   //   // Rotate the image context
   CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
   
   // Now, draw the rotated/scaled image into the context
   CGContextScaleCTM(bitmap, 1.0, -1.0);
   CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
   
   UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();
   return newImage;
   
}

@end;
票数 112
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/1315251

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