我从一个数组中生成对象,这个数组的定义如下(不限于这三个):
var links = [['Linkedin','img/linkedin.png','-300','-230', '600'],
['Google+', 'img/google.png', '0', '-230', '600'],
['Twitter', 'img/twitter.png', '300', '-230', '600']];
现在,它通过each循环通过Three.JS创建对象并将其添加到场景中,如下所示:
$.each(links, function(i, item) {
var thisItemTexture = THREE.ImageUtils.loadTexture(item[1]);
thisItemGeo = new THREE.CubeGeometry(60, 60, 60,1 ,1 , 1);
thisItemMat = new THREE.MeshBasicMaterial({map: thisItemTexture });
thisItem = new THREE.Mesh(thisItemGeo, thisItemMat);
scene.add(thisItem);
thisItem.position.x = item[2];
thisItem.position.y = item[3];
thisItem.position.z = item[4];
thisItem.castShadow = true;
thisItem.receiveShadow = true;
});
问题是:
如何访问在上面的each循环中创建的对象?
发布于 2013-10-17 20:40:51
您可以这样做:
myObject.name = "objectName";
...
var object = scene.getObjectByName( "objectName" );
或者递归地搜索场景图
var object = scene.getObjectByName( "objectName", true );
或者,您可以按ID进行搜索。
var object = scene.getObjectById( 4, true );
three.js r.61
https://stackoverflow.com/questions/19426559
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