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社区首页 >问答首页 >Azure服务结构执行元依赖项插入

Azure服务结构执行元依赖项插入
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Stack Overflow用户
提问于 2015-05-22 05:35:51
回答 5查看 9.3K关注 0票数 20

有没有办法将依赖项注入Azure Service Fabric Actor的构造函数?

EN

回答 5

Stack Overflow用户

发布于 2016-03-10 02:44:04

已更新

现在都在github和myget上了:https://github.com/s-innovations/S-Innovations.ServiceFabric.Unity

并与aspnet核心依赖注入集成,无需太多麻烦,请查看readme.md的示例。

我是Unity的长期用户,我决定使用核心扩展方法,以便在使用actors时拥有良好的依赖注入体验。

我的program.cs现在看起来像这样:

代码语言:javascript
复制
internal static class Program
{
    /// <summary>
    /// This is the entry point of the service host process.
    /// </summary>
    private static void Main()
    {
        try
        {
            using (var container = new UnityContainer())
            {
                container.RegisterType<IMessageProcessorClientFactory, DummyFactory>(new HierarchicalLifetimeManager());
                container.RegisterType<IMessageClusterConfigurationStore, test>(new HierarchicalLifetimeManager());

                container.WithFabricContainer();
                container.WithActor<MessageClusterActor>();
                container.WithActor<QueueListenerActor>();
                container.WithStatelessFactory<ManagementApiServiceFactory>("ManagementApiServiceType");
                container.WithActor<VmssManagerActor>();

                ServiceFabricEventSource.Current.ServiceTypeRegistered(Process.GetCurrentProcess().Id, typeof(ManagementApiService).Name);

                Thread.Sleep(Timeout.Infinite);  // Prevents this host process from terminating to keep the service host process running.
            }
        }
        catch (Exception e)
        {
            ServiceFabricEventSource.Current.ActorHostInitializationFailed(e.ToString());
            throw;
        }
    }
}

在actors和服务中,我只需将我的依赖项放在构造函数中。

代码语言:javascript
复制
public class VmssManagerActor : StatefulActor<VmssManagerActor.ActorState>, IVmssManagerActor, IRemindable
{
    public const string CheckProvision = "CheckProvision";

    /// <summary>
    /// Cluster Configuration Store
    /// </summary>       
    protected IMessageClusterConfigurationStore ClusterConfigStore { get; private set; }

    public VmssManagerActor(IMessageClusterConfigurationStore clusterProvider)
    {
        ClusterConfigStore = clusterProvider;
    }

如果你觉得这是有用的,并希望我把它放在一个nuget包中,提升这个答案。

关于实现需要注意的一点是,每个参与者都有自己的作用域。这意味着使用实现IDisposable的'HierarchicalLifetimeManager‘注册的所有依赖项都将自动在参与者OnDeactivationAsync中处理。这是通过使用动态类型动态代理actor类来实现的,该动态类型可以拦截对OnDeactivationAsync的调用。要使其工作,Actor必须是公共定义的。

IActorDeactivationInterception.cs

代码语言:javascript
复制
namespace SInnovations.Azure.ServiceFabric.Unity.Abstraction
{
    /// <summary>
    /// The <see cref="IActorDeactivationInterception"/> interface for defining an OnDeactivateInterception
    /// </summary>
    public interface IActorDeactivationInterception
    {
        void Intercept();
    }
}

ActorProxyTypeFactory.cs

代码语言:javascript
复制
namespace SInnovations.Azure.ServiceFabric.Unity.Actors
{
    using System;
    using System.Linq;
    using System.Reflection;
    using System.Reflection.Emit;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;

    public class ActorProxyTypeFactory
    {
        /// <summary>
        /// Creates a new instance of the <see cref="ActorProxyTypeFactory"/> class.
        /// </summary>
        /// <param name="target"></param>
        public ActorProxyTypeFactory(Type target)
        {
            this.target = target;
        }

        /// <summary>
        /// Creates the proxy registered with specific interceptor.
        /// </summary>
        /// <returns></returns>
        public static T Create<T>(IActorDeactivationInterception deactivation, params object[] args)
        {
            return (T)new ActorProxyTypeFactory(typeof(T)).Create(new object[] { deactivation }.Concat(args).ToArray());
        }
        public static Type CreateType<T>()
        {
            return new ActorProxyTypeFactory(typeof(T)).CreateType();
        }
        /// <summary>
        /// Creates the proxy registered with specific interceptor.
        /// </summary>
        /// <returns></returns>
        public object Create(object[] args)
        {
            BuidAssembly();
            BuildType();
            InterceptAllMethods();

            Type proxy = this.typeBuilder.CreateType();

            return Activator.CreateInstance(proxy, args);
        }

        public Type CreateType()
        {
            BuidAssembly();
            BuildType();
            InterceptAllMethods();

            Type proxy = this.typeBuilder.CreateType();
            return proxy;
            //  return Activator.CreateInstance(proxy, args);
        }

        /// <summary>
        /// Builds a dynamic assembly with <see cref="AssemblyBuilderAccess.RunAndSave"/> mode.
        /// </summary>
        /// <returns></returns>
        public void BuidAssembly()
        {
            AssemblyName assemblyName = new AssemblyName("BasicProxy");
            AssemblyBuilder createdAssembly = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
            // define module
            this.moduleBuilder = createdAssembly.DefineDynamicModule(assemblyName.Name);
        }

        public void BuildType()
        {
            if (!target.IsPublic)
            {
                throw new ArgumentException("Actors have to be public defined to proxy them");
            }


            this.typeBuilder =
                this.moduleBuilder.DefineType(target.FullName + "Proxy", TypeAttributes.Class | TypeAttributes.Public, target);
            this.fldInterceptor = this.typeBuilder.DefineField("interceptor", typeof(IActorDeactivationInterception), FieldAttributes.Private);

            foreach (var constructor in target.GetConstructors())
            {
                //  Type[] parameters = new Type[1];

                ParameterInfo[] parameterInfos = constructor.GetParameters();
                Type[] parameters = new Type[parameterInfos.Length + 1];

                parameters[0] = typeof(IActorDeactivationInterception);


                for (int index = 1; index <= parameterInfos.Length; index++)
                {
                    parameters[index] = parameterInfos[index - 1].ParameterType;
                }

                ConstructorBuilder constructorBuilder =
                    typeBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, parameters);

                for (int argumentIndex = 0; argumentIndex < parameters.Length; argumentIndex++)
                    constructorBuilder.DefineParameter(
                        argumentIndex + 1,
                        ParameterAttributes.None,
                        $"arg{argumentIndex}");

                ILGenerator generator = constructorBuilder.GetILGenerator();

                generator.Emit(OpCodes.Ldarg_0);

                for (int index = 1; index < parameters.Length; index++)
                {
                    generator.Emit(OpCodes.Ldarg, index + 1);
                }

                generator.Emit(OpCodes.Call, constructor);

                generator.Emit(OpCodes.Ldarg_0);
                generator.Emit(OpCodes.Ldarg_1);
                generator.Emit(OpCodes.Stfld, fldInterceptor);
                generator.Emit(OpCodes.Ret);
            }
        }

        /// <summary>
        /// Builds a type in the dynamic assembly, if already the type is not created.
        /// </summary>
        /// <returns></returns>
        public void InterceptAllMethods()
        {

            const MethodAttributes targetMethodAttributes =
                MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.HideBySig;

            var methodInfo = target.GetMethod("OnDeactivateAsync", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
            {
                if (methodInfo.IsVirtual)
                {
                    Type[] paramTypes = GetParameterTypes(methodInfo.GetParameters());

                    MethodBuilder methodBuilder =
                        typeBuilder.DefineMethod(methodInfo.Name, targetMethodAttributes, methodInfo.ReturnType, paramTypes);

                    ILGenerator ilGenerator = methodBuilder.GetILGenerator();


                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldfld, fldInterceptor);
                    ilGenerator.Emit(OpCodes.Call, typeof(IActorDeactivationInterception).GetMethod("Intercept"));

                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Call, methodInfo);
                    ilGenerator.Emit(OpCodes.Ret);

                    return;


                }
            }
        }



        private Type[] GetParameterTypes(ParameterInfo[] parameterInfos)
        {
            Type[] parameters = new Type[parameterInfos.Length];

            int index = 0;

            foreach (var parameterInfo in parameterInfos)
            {
                parameters[index++] = parameterInfo.ParameterType;
            }
            return parameters;
        }

        private TypeBuilder typeBuilder;
        private ModuleBuilder moduleBuilder;
        private readonly Type target;
        private FieldInfo fldInterceptor;

    }

}

OnActorDeactivateInterceptor.cs

代码语言:javascript
复制
namespace SInnovations.Azure.ServiceFabric.Unity.Actors
{
    using Microsoft.Practices.Unity;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;

    public class OnActorDeactivateInterceptor : IActorDeactivationInterception
    {
        private readonly IUnityContainer container;
        public OnActorDeactivateInterceptor(IUnityContainer container)
        {
            this.container = container;
        }

        public void Intercept()
        {
            this.container.Dispose();
        }
    }
}

UnityFabricExtensions.cs

代码语言:javascript
复制
namespace SInnovations.Azure.ServiceFabric.Unity
{
    using System;
    using System.Fabric;
    using Microsoft.Practices.Unity;
    using Microsoft.ServiceFabric.Actors;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;
    using SInnovations.Azure.ServiceFabric.Unity.Actors;

    public static class UnityFabricExtensions
    {
        public static IUnityContainer WithFabricContainer(this IUnityContainer container)
        {
            return container.WithFabricContainer(c => FabricRuntime.Create());
        }
        public static IUnityContainer WithFabricContainer(this IUnityContainer container, Func<IUnityContainer,FabricRuntime> factory)
        {
            container.RegisterType<FabricRuntime>(new ContainerControlledLifetimeManager(), new InjectionFactory(factory));
            return container;
        }

        public static IUnityContainer WithActor<TActor>(this IUnityContainer container) where TActor : ActorBase
        {
            if (!container.IsRegistered<IActorDeactivationInterception>())
            {
                container.RegisterType<IActorDeactivationInterception, OnActorDeactivateInterceptor>(new HierarchicalLifetimeManager());
            }

            container.RegisterType(typeof(TActor), ActorProxyTypeFactory.CreateType<TActor>(),new HierarchicalLifetimeManager());
            container.Resolve<FabricRuntime>().RegisterActorFactory(() => {
                try {
                    var actor = container.CreateChildContainer().Resolve<TActor>();
                    return actor;
                }
                catch (Exception ex)
                {
                    throw;
                }
                });

            return container;
        }


        public static IUnityContainer WithStatelessFactory<TFactory>(this IUnityContainer container, string serviceTypeName) where TFactory : IStatelessServiceFactory
        {
            if (!container.IsRegistered<TFactory>())
            {
                container.RegisterType<TFactory>(new ContainerControlledLifetimeManager());
            }
            container.Resolve<FabricRuntime>().RegisterStatelessServiceFactory(serviceTypeName, container.Resolve<TFactory>());
            return container;
        }
        public static IUnityContainer WithStatefulFactory<TFactory>(this IUnityContainer container, string serviceTypeName) where TFactory : IStatefulServiceFactory
        {
            if (!container.IsRegistered<TFactory>())
            {
                container.RegisterType<TFactory>(new ContainerControlledLifetimeManager());
            }
            container.Resolve<FabricRuntime>().RegisterStatefulServiceFactory(serviceTypeName, container.Resolve<TFactory>());
            return container;
        }
        public static IUnityContainer WithService<TService>(this IUnityContainer container, string serviceTypeName) 
        {
            container.Resolve<FabricRuntime>().RegisterServiceType(serviceTypeName, typeof(TService));
            return container;
        }
    }
}
票数 22
EN

Stack Overflow用户

发布于 2015-11-21 01:00:34

我知道这是旧的,但是出于文档的原因,DI现在被支持在可靠的Actor框架中,正如您所期望的那样。

代码语言:javascript
复制
public class ActorOne : Actor<MyActorState>, IMyActor{

private readonly IDependency _dependency;

public ActorOne(IDependency dependency)
{
    _dependency = dependency;
}}

然后将Actor及其依赖项注册到Service Fabric中,如下所示:

代码语言:javascript
复制
using (FabricRuntime fRuntime = FabricRuntime.Create()){

fRuntime.RegisterActor(() => new ActorOne(new MyDependency());
Thread.Sleep(Timeout.Infinite);}
票数 11
EN

Stack Overflow用户

发布于 2015-10-23 19:40:59

为什么不在actor中使用一些根元素字段,并在Actor的构造函数中通过注入依赖项从容器中解析它?如果这是一个糟糕的决定,请解释原因:

代码语言:javascript
复制
public class StatelessActor2 : Actor, IStatelessActor2
{
    private ConfiguredContainer _container;
    private IRootElement _rootElement;

    public StatelessActor2()

    {
        _container = new ConfiguredContainer(); //... container is configured in it's constructor
        _rootElement = _container.Resolve<IRootElement>();
    }

    public async Task<string> DoWorkAsync()
    {
        // Working with a RootElement with all dependencies are injected..
        return await Task.FromResult(_rootElement.WorkingWithInjectedStuff());
    }
}
票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/30384780

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