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社区首页 >问答首页 >使用C#压缩/解压缩字符串

使用C#压缩/解压缩字符串
EN

Stack Overflow用户
提问于 2011-09-08 13:27:04
回答 4查看 250.4K关注 0票数 166

我是.net的新手。我正在用C#做压缩和解压缩字符串。有一个XML,我正在转换成字符串,然后我做压缩,decompression.There在我的代码中没有编译错误,除非我解压缩我的代码并返回我的字符串,它只返回XML的一半。

下面是我的代码,请纠正我哪里错了。

代码:

代码语言:javascript
复制
class Program
{
    public static string Zip(string value)
    {
        //Transform string into byte[]  
        byte[] byteArray = new byte[value.Length];
        int indexBA = 0;
        foreach (char item in value.ToCharArray())
        {
            byteArray[indexBA++] = (byte)item;
        }

        //Prepare for compress
        System.IO.MemoryStream ms = new System.IO.MemoryStream();
        System.IO.Compression.GZipStream sw = new System.IO.Compression.GZipStream(ms, System.IO.Compression.CompressionMode.Compress);

        //Compress
        sw.Write(byteArray, 0, byteArray.Length);
        //Close, DO NOT FLUSH cause bytes will go missing...
        sw.Close();

        //Transform byte[] zip data to string
        byteArray = ms.ToArray();
        System.Text.StringBuilder sB = new System.Text.StringBuilder(byteArray.Length);
        foreach (byte item in byteArray)
        {
            sB.Append((char)item);
        }
        ms.Close();
        sw.Dispose();
        ms.Dispose();
        return sB.ToString();
    }

    public static string UnZip(string value)
    {
        //Transform string into byte[]
        byte[] byteArray = new byte[value.Length];
        int indexBA = 0;
        foreach (char item in value.ToCharArray())
        {
            byteArray[indexBA++] = (byte)item;
        }

        //Prepare for decompress
        System.IO.MemoryStream ms = new System.IO.MemoryStream(byteArray);
        System.IO.Compression.GZipStream sr = new System.IO.Compression.GZipStream(ms,
            System.IO.Compression.CompressionMode.Decompress);

        //Reset variable to collect uncompressed result
        byteArray = new byte[byteArray.Length];

        //Decompress
        int rByte = sr.Read(byteArray, 0, byteArray.Length);

        //Transform byte[] unzip data to string
        System.Text.StringBuilder sB = new System.Text.StringBuilder(rByte);
        //Read the number of bytes GZipStream red and do not a for each bytes in
        //resultByteArray;
        for (int i = 0; i < rByte; i++)
        {
            sB.Append((char)byteArray[i]);
        }
        sr.Close();
        ms.Close();
        sr.Dispose();
        ms.Dispose();
        return sB.ToString();
    }

    static void Main(string[] args)
    {
        XDocument doc = XDocument.Load(@"D:\RSP.xml");
        string val = doc.ToString(SaveOptions.DisableFormatting);
        val = Zip(val);
        val = UnZip(val);
    }
} 

我的XML大小是63KB。

EN

回答 4

Stack Overflow用户

发布于 2013-08-01 19:38:16

根据this snippet的说法,我使用了这段代码,它工作得很好:

代码语言:javascript
复制
using System;
using System.IO;
using System.IO.Compression;
using System.Text;

namespace CompressString
{
    internal static class StringCompressor
    {
        /// <summary>
        /// Compresses the string.
        /// </summary>
        /// <param name="text">The text.</param>
        /// <returns></returns>
        public static string CompressString(string text)
        {
            byte[] buffer = Encoding.UTF8.GetBytes(text);
            var memoryStream = new MemoryStream();
            using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Compress, true))
            {
                gZipStream.Write(buffer, 0, buffer.Length);
            }

            memoryStream.Position = 0;

            var compressedData = new byte[memoryStream.Length];
            memoryStream.Read(compressedData, 0, compressedData.Length);

            var gZipBuffer = new byte[compressedData.Length + 4];
            Buffer.BlockCopy(compressedData, 0, gZipBuffer, 4, compressedData.Length);
            Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gZipBuffer, 0, 4);
            return Convert.ToBase64String(gZipBuffer);
        }

        /// <summary>
        /// Decompresses the string.
        /// </summary>
        /// <param name="compressedText">The compressed text.</param>
        /// <returns></returns>
        public static string DecompressString(string compressedText)
        {
            byte[] gZipBuffer = Convert.FromBase64String(compressedText);
            using (var memoryStream = new MemoryStream())
            {
                int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
                memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);

                var buffer = new byte[dataLength];

                memoryStream.Position = 0;
                using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
                {
                    gZipStream.Read(buffer, 0, buffer.Length);
                }

                return Encoding.UTF8.GetString(buffer);
            }
        }
    }
}
票数 121
EN

Stack Overflow用户

发布于 2017-04-12 06:39:38

随着带有Stream.CopyTo()方法的.NET 4.0 (以及更高版本)的出现,我想我应该发布一种更新的方法。

我还认为下面的版本是一个很好的例子,它是一个自包含的类,用于将常规字符串压缩为Base64编码的字符串,反之亦然:

代码语言:javascript
复制
public static class StringCompression
{
    /// <summary>
    /// Compresses a string and returns a deflate compressed, Base64 encoded string.
    /// </summary>
    /// <param name="uncompressedString">String to compress</param>
    public static string Compress(string uncompressedString)
    {
        byte[] compressedBytes;

        using (var uncompressedStream = new MemoryStream(Encoding.UTF8.GetBytes(uncompressedString)))
        {
            using (var compressedStream = new MemoryStream())
            { 
                // setting the leaveOpen parameter to true to ensure that compressedStream will not be closed when compressorStream is disposed
                // this allows compressorStream to close and flush its buffers to compressedStream and guarantees that compressedStream.ToArray() can be called afterward
                // although MSDN documentation states that ToArray() can be called on a closed MemoryStream, I don't want to rely on that very odd behavior should it ever change
                using (var compressorStream = new DeflateStream(compressedStream, CompressionLevel.Fastest, true))
                {
                    uncompressedStream.CopyTo(compressorStream);
                }

                // call compressedStream.ToArray() after the enclosing DeflateStream has closed and flushed its buffer to compressedStream
                compressedBytes = compressedStream.ToArray();
            }
        }

        return Convert.ToBase64String(compressedBytes);
    }

    /// <summary>
    /// Decompresses a deflate compressed, Base64 encoded string and returns an uncompressed string.
    /// </summary>
    /// <param name="compressedString">String to decompress.</param>
    public static string Decompress(string compressedString)
    {
        byte[] decompressedBytes;

        var compressedStream = new MemoryStream(Convert.FromBase64String(compressedString));

        using (var decompressorStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
        {
            using (var decompressedStream = new MemoryStream())
            {
                decompressorStream.CopyTo(decompressedStream);

                decompressedBytes = decompressedStream.ToArray();
            }
        }

        return Encoding.UTF8.GetString(decompressedBytes);
    }

这里是使用扩展方法技术扩展String类以添加字符串压缩和解压缩的另一种方法。您可以将下面的类拖放到现有项目中,然后使用:

代码语言:javascript
复制
var uncompressedString = "Hello World!";
var compressedString = uncompressedString.Compress();

代码语言:javascript
复制
var decompressedString = compressedString.Decompress();

也就是说:

代码语言:javascript
复制
public static class Extensions
{
    /// <summary>
    /// Compresses a string and returns a deflate compressed, Base64 encoded string.
    /// </summary>
    /// <param name="uncompressedString">String to compress</param>
    public static string Compress(this string uncompressedString)
    {
        byte[] compressedBytes;

        using (var uncompressedStream = new MemoryStream(Encoding.UTF8.GetBytes(uncompressedString)))
        {
            using (var compressedStream = new MemoryStream())
            { 
                // setting the leaveOpen parameter to true to ensure that compressedStream will not be closed when compressorStream is disposed
                // this allows compressorStream to close and flush its buffers to compressedStream and guarantees that compressedStream.ToArray() can be called afterward
                // although MSDN documentation states that ToArray() can be called on a closed MemoryStream, I don't want to rely on that very odd behavior should it ever change
                using (var compressorStream = new DeflateStream(compressedStream, CompressionLevel.Fastest, true))
                {
                    uncompressedStream.CopyTo(compressorStream);
                }

                // call compressedStream.ToArray() after the enclosing DeflateStream has closed and flushed its buffer to compressedStream
                compressedBytes = compressedStream.ToArray();
            }
        }

        return Convert.ToBase64String(compressedBytes);
    }

    /// <summary>
    /// Decompresses a deflate compressed, Base64 encoded string and returns an uncompressed string.
    /// </summary>
    /// <param name="compressedString">String to decompress.</param>
    public static string Decompress(this string compressedString)
    {
        byte[] decompressedBytes;

        var compressedStream = new MemoryStream(Convert.FromBase64String(compressedString));

        using (var decompressorStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
        {
            using (var decompressedStream = new MemoryStream())
            {
                decompressorStream.CopyTo(decompressedStream);

                decompressedBytes = decompressedStream.ToArray();
            }
        }

        return Encoding.UTF8.GetString(decompressedBytes);
    }
票数 49
EN

Stack Overflow用户

发布于 2020-10-29 06:22:29

我最喜欢@fubo的答案,但我认为这个更优雅。

这种方法更兼容,因为它不会预先手动存储长度。

此外,我还公开了一些扩展,以支持从string到string、从byte[]到byte[]和从Stream到Stream的压缩。

代码语言:javascript
复制
public static class ZipExtensions
{
    public static string CompressToBase64(this string data)
    {
        return Convert.ToBase64String(Encoding.UTF8.GetBytes(data).Compress());
    }

    public static string DecompressFromBase64(this string data)
    {
        return Encoding.UTF8.GetString(Convert.FromBase64String(data).Decompress());
    }
    
    public static byte[] Compress(this byte[] data)
    {
        using (var sourceStream = new MemoryStream(data))
        using (var destinationStream = new MemoryStream())
        {
            sourceStream.CompressTo(destinationStream);
            return destinationStream.ToArray();
        }
    }

    public static byte[] Decompress(this byte[] data)
    {
        using (var sourceStream = new MemoryStream(data))
        using (var destinationStream = new MemoryStream())
        {
            sourceStream.DecompressTo(destinationStream);
            return destinationStream.ToArray();
        }
    }
    
    public static void CompressTo(this Stream stream, Stream outputStream)
    {
        using (var gZipStream = new GZipStream(outputStream, CompressionMode.Compress))
        {
            stream.CopyTo(gZipStream);
            gZipStream.Flush();
        }
    }

    public static void DecompressTo(this Stream stream, Stream outputStream)
    {
        using (var gZipStream = new GZipStream(stream, CompressionMode.Decompress))
        {
            gZipStream.CopyTo(outputStream);
        }
    }
}
票数 10
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/7343465

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