我正在使用UTC秒时间戳来同步到服务器。当设备时间戳较大时,它会将数据推送到服务器,当服务器时间戳较大时,它会从服务器拉取数据。
每次数据更改时,手机中的时间戳都会更新为最新时间。我使用以下函数将日期转换为秒
long seconds = FromDateToSeconds(DateTime.UtcNow);
public long FromDateToSeconds(DateTime date)
{
var epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
re
我在内核3.10中注意到,有一个选项CONFIG_RTC_SYSTOHC
Device Drivers -> RTC -> Set the RTC time based on NTP synchronization
帮助说:
If you say yes here, the system time (wall clock) will be stored
in the RTC specified by RTC_HCTOSYS_DEVICE approximately every 11
minutes if userspace reports synchronized NTP stat
我试图在这样的多人游戏中插入玩家:
var lastTime = now - (1000 / config.serverUpdateRate);
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
var total = tmpObj.t2 - tmpObj.t1;
var fraction = lastTime - tmpObj.t1;
var ratio = fraction / total;
tmpObj.x = UTILS.lerp(tmpObj.x1, tmpOb