我尝试使用从下载的cxcorr_fft在两个图像之间执行循环交叉相关。
function [ h ] = cxcorr_fft( a,b )
%CXCORR_FFT Calculates the circular crosscorrelation of the two input
% vectors using the fft based method
%
% Author: Johannes Schmitz, Oct. 16, 2013
% schmitz@ti.rwth-aachen.de
% zeropad to the same length M
if (len
当运行以下代码时,两个开始线程将被CyclicBarrier *对象锁定,并等待第三个线程无限地解锁
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
public class MainDeadlock {
public static void main(String[] args) throws InterruptedException {
final CyclicBarrier c = new CyclicBarrier(3);
问题是这两个函数似乎不能互相看到。
例如:
unsafeWindow.helloworld = function() {
alert('Hello world!');
helloworld2();//fails with error saying it does not exist
}
unsafeWindow.helloworld2 = function() {
alert('Hello world!2');
helloworld();//fails with error saying it does not exis
我在做一个RTS游戏。我做了一个正常的移动脚本,我增加了代理的停止距离,这样他们就不会互相看了看,然后抽那么多水。但他们还是互相攻击。
我找不到办法让探员们互相回避而不是互相推搡。或者以某种方式无视物理学,同时又试图回避对方。以下是单击要移动的代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class moveTest : MonoBehaviour {
NavMeshAgent navAgent;
p
我希望有两个过程可以互相调用,或者从任何正在运行的线程中调用,但一次只有一个运行。我该怎么做呢?这能正常工作吗?
var
cs: TCriticalSection;
procedure a;
begin
cs.Acquire;
try
// Execute single threaded here.
finally
cs.Release;
end;
end;
procedure b;
begin
cs.Acquire;
try
// Execute single threaded here. Maybe with calls to pr
我正在开发一个类,它的方法互相调用并发送数据,
Class Template(){
public variables = array('text' => 'test');
public function loadTemplate( $filename ){
require PROJECT_PATH .DS. $filename;
}
public function render(){
extract($this->variables);
$thi