我正在尝试拍摄一幅图像的蒙版区域的快照...因此,我加载我的图像,然后执行以下功能:
private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
_bithold.x = holder1.x -((_bithold.width - holder1.width)/2); // c