我搞错了
无法在回收位图上调用reconfigure()
同时使用幻灯片库加载图像。5次中有1次我得到了这个错误。图像大小约为1.5MB。
我使用的3.8.0版本的幻灯片。
这里是我的转换代码:
public class ScaleToFitWidthHeightTransform extends BitmapTransformation {
int mSize = AppConstants.HEIGHT_TRANSFORM_LIMIT; //1020
boolean isHeightScale;
public ScaleToFitWidthHeightTransform(Con
我在我的Android应用程序中使用了以下方法:
public void displayImage(ByteArrayOutputStream pngData) {
if (pngData != null) {
Bitmap image = BitmapFactory.decodeByteArray(pngData.toByteArray(), 0, pngData.size()); // even when this generates a log error...
if (image != null) { // ...this still evalu
我正在尝试创建半透明的位图,我使用了以下代码:
private Bitmap SemiTransparent(Bitmap bitmap, int opacity) {
// Create an array to hold the data of bitmap for which semi transparent bitmap is to be obtained
int[] data = new int[(int)(bitmap.getWidth()) + 1];
for (int y = 0; y < bitmap.getHeight(); ++y)
我想要创建一个特定图像的位图图像,但是我想要抵抗位图图像的宽度和高度。我在用下面的代码.
image2 = BitmapFactory.decodeResource(getResources(), rid);
Log.w("DEBUG","which is null:image i " + i.getWidth() + " OR " +i.getDrawable().getIntrinsicHeight () );
Log.w("DEBUG","which is null:image h
如果我注释掉解码bitmap和(xpos和ypos,因为他们使用它)这一行,它不会崩溃。但是,如果它们是uncommented,它就会崩溃。我也不知道原因。
public class ClSprite implements Parcelable{
private Bitmap SpriteBitmap; // the actual bitmap
private boolean Touched; // if droid is touched/picked up
private int XVelocity;
private int YVelocity;
Bitmap bmp(100,100, PixelFormat32bppARGB);
bmp.SetPixel(2,2,Gdiplus::Color::AliceBlue);
int x = bmp.GetHeight();
int y = bmp.GetWidth();
Gdiplus::Color* ccc = new Gdiplus::Color;
Gdiplus::Color* ccc2 = new Gdiplus::Color;
bmp.GetPixel(2,2,ccc);
bmp.GetPixel(0,0,ccc2);
我很好奇下面的代码会不会泄露...
data = getBitmapdataFromCameraCallback();//this is immutable, so...
//make a mutable copy...
originalUserPhoto = BitmapFactory.decodeByteArray(data, 0, data.length).copy(Config.ARGB_8888, true);
Matrix matrix = new Matrix();
// -1 doesn't reverse it for som
以下是我的代码
new LoadImageTask().execute(ThisTimeDrawBitmaps.indexOf(bitmapWrapper), gameEngine);
private class LoadImageTask extends AsyncTask {
protected BitmapWrapper LoadImage(BitmapWrapper bitmapWrapper, GameEngine gameEngine) {
//loading the image in a temp object to avoid fatal erro