在Java中,您可以使用ScheduledExecutorService来以60 fps限制帧速率。以下是一个简单的示例代码:
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class FPSLimiter {
private static final int FPS = 60;
private static final long PERIOD = 1000 / FPS;
private long lastFrameTime;
private ScheduledExecutorService executor;
public FPSLimiter() {
lastFrameTime = System.currentTimeMillis();
executor = Executors.newSingleThreadScheduledExecutor();
}
public void limitFPS() {
long currentTime = System.currentTimeMillis();
long elapsedTime = currentTime - lastFrameTime;
if (elapsedTime < PERIOD) {
try {
Thread.sleep(PERIOD - elapsedTime);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
lastFrameTime = System.currentTimeMillis();
}
public void start() {
executor.scheduleAtFixedRate(() -> limitFPS(), 0, PERIOD, TimeUnit.MILLISECONDS);
}
public void stop() {
executor.shutdown();
}
}
在您的游戏循环中,您可以使用此类来限制帧速率:
FPSLimiter limiter = new FPSLimiter();
limiter.start();
while (true) {
limiter.limitFPS();
// 更新游戏逻辑
// 绘制游戏图形
}
limiter.stop();
这将确保您的游戏以60 fps运行。请注意,这只是一个简单的示例,您可能需要根据您的游戏需求进行调整。