我已经为我的项目制作了.apk文件,它的大小是19.4MB,正常吗?我使用了以下命令:
flutter build apk --release该命令确实会生成apk文件,但会输出以下消息:
You are building a fat APK that includes binaries for android-arm, android-arm64, android-x64.
If you are deploying the app to the Play Store, it's recommended to use app bundles or split the APK to re
我正在使用fastlane自动增加我的版本代码和部署我的应用程序。尽管我的版本中最高的apkNotificationMessageKeyUpgradeVersionConflict: APK specifies a version code that has already been used. - APK specifies a version code that has already been used是3,但我还是得到了错误versionCode。
Lane**bump_version_code** 执行
[03:47:41]: ----------------------------
在运行以下命令后,使用Fastlane和React-Native时出现以下错误的原因是什么: fastlane beta [22:36:39]: Google Api Error: Invalid request - Access Not Configured. Google Play Developer API has not been used in project xxxxx before or it is disabled. Enable it by visiting https://console.developers.google.com/apis/api/androidpubl
我已经为Linux创建了一个flutter应用程序。但是如何将flutter释放到Linux或windows上呢?
You are building a fat APK that includes binaries for android-arm, android-arm64, android-x64.
If you are deploying the app to the Play Store, it's recommended to use app bundles or split the APK to reduce the APK size.
To generate an
我遵循了快速通道文档()中的说明,将从我的Git提交中生成的发行说明添加到我的测试版部署中。
但是,发行说明在fabric.io控制面板中始终为空。
这是我的快速文件:
default_platform(:android)
platform :android do
desc "Runs all the tests"
lane :unit_tests do
gradle(task: "test")
end
desc "Submit a new Beta Build to Crashlytics Beta"
lane
我遇到了一个奇怪的错误,试图在颤振上建立一个程序:
% flutter build apk --no-shrink
You are building a fat APK that includes binaries for android-arm, android-arm64, android-x64.
If you are deploying the app to the Play Store, it's recommended to use app bundles or split the APK to reduce the APK size.
To generate an
这是我在构建应用程序时得到的错误:
You are building a fat APK that includes binaries for android-arm, android-arm64.
If you are deploying the app to the Play Store, it's recommended to use app bundles or split the APK to reduce the APK size.
To generate an app bundle, run:
flutter build appbundle --t
我已经在我的windows机器上开发了一个颤振应用程序已经有一段时间了,最近我换了一个带有M1芯片的machine。该应用程序使用谷歌地图,但当我试图在iOS设备上运行它时,我会得到以下错误:
Launching lib/main.dart on iPhone 13 Pro Max in debug mode...
Xcode build done. 72.1s
Failed to build iOS app
Error output from Xcode build:
↳
--- xcodebuild
当我试图在我的设备上运行我的应用程序时,我从Xcode得到了这个错误。
Ld "/Users/admin/Library/Developer/Xcode/DerivedData/Store_Locator_In_App-hbygxaouhvxmvwdudbwamekfbima/Build/Intermediates/Store Locator In App.build/Debug-iphoneos/Store Locator In App.build/Objects-normal/armv7s/Store Locator In App" normal armv7s
cd
我有不同的产品风格,我的应用程序,我建立了他们的fastlane。这是我的快速档案:
default_platform(:android)
platform :android do
desc "Release apk with different urls"
lane :release do
gradle(
task: "assemble",
build_type: "release",
flavor: "flavorname",
print_command: t
我有下面的快车道
desc "Assemble Build, Test Application, and Run On Device"
lane :assemble do
assemble_build
tests
end
desc "Assemble Build"
lane :assemble_build do |options|
gradle(task: "assemble", build_type: @build_type)
end
desc "Run tests in Firebase Test Lab"
最近我一直在编写一个名为app002的应用程序,但我遇到了一些问题,我需要知道如何解决这些问题,我使用GitBash作为终端
颤振博士
lamoh@DESKTOP-QUA3N6C MINGW64 /e/programes/Flutter_Req/sourceCode
$ flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, v1.9.1+hotfix.6, on Microsoft Windows [Version 10.0.15063]
我已经设置为构建应用程序发布,如专业卫士,图标,清单等没有flavor。我将dir /android迁移到AndroidX,因为如果没有,在运行flutter build apk时无法构建应用程序发布。所以我迁移了它并取得了成功。如下所示:
rifafauzi6@Anonymous-X456UR:/media/rifafauzi6/NM/Materi/BackUp Aplikasi Android/Flutter Project/vallery$ flutter build apk
You are building a fat APK that includes binaries for an
我把我的应用放到了Google Play Store中,启用了"App Signing“(= Play Store manages the key)。我想要做的是让在Play Store ( 1.14版和更早版本)之前拥有该应用程序的用户可以通过Play Store (1.15+)安装下一个版本。 我手动为每个用户提供了.apk文件,直到版本1.14。版本1.15是Play Store中的第一个版本。 我更新了应用程序签名密钥以匹配我的发布密钥。我不记得我是怎么做到的,但是Play Store提供了某种我必须运行的.jar文件,它创建了一个我必须上传的.zip文件。 播放控制台中的S
我正在尝试使用所描述的的fcm插件,安装后不久,我现在就不能为Android构建。我认为这是一个依赖的问题,我已经尝试了所有的堆栈溢出和Ionic论坛,张贴我的问题在那里。
我是个离子初学者。
错误是:
FAILURE: Build failed with an exception.
* What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'.
> Could not resolve all task dependencies for c
自从我提升我的团结以来,我就有了这个奇怪的问题。当我构建生成的Xcode项目时,我会得到以下错误:
Ld /Users/Ali/Library/Developer/Xcode/DerivedData/Unity-iPhone-arybbykagdcklhdbmekvfmdgxmax/Build/Products/pxelfall.app/pxelfall normal armv7
cd /Users/Ali/Desktop/Pixel.Fall.iOS-soomla-rollback
export IPHONEOS_DEPLOYMENT_TARGET=5.0
e
我有M1Max苹果Macbook Pro (苹果硅芯片)。
试图在Android的模拟器上运行Android应用程序。
我尝试了以下模拟器:
Pixel 5 API 32,Android 32 arm64 (启动但不能运行应用程序)
Pixel 3aAPI 32 arm 64 (启动但不能运行应用程序)
Pixel XL 30,Android11.0,x86 (这甚至不会启动)
当我试图在其中任何一个程序中运行应用程序时,我会得到以下错误:
[CXX1405] error when building with ndkBuild using xxxxxx/Android.mk: Build co
我正在试着把我的应用更新到苹果商店。我构建了它,并收到电子邮件说:
The following build has completed processing:
Platform: iOS
App Name: MyApp
Build Number: 103
Version Number: 1.3
You can now use this build for TestFlight testing or submit it to the App Store.
当我在app store connect中检查我的activity选项卡时,该应用程序就在那里(v1.3)。该应用程序也在testflight
我正在为我们的反应本地应用程序构建一个应用程序包(.aab)。
当我通过Android 构建时,应用程序就会部署到Play Store中。我下载和运行-一切正常。
当我通过FastLane构建时,应用程序构建,部署到Play Store。但是我下载并运行,我得到了下面的错误
E AndroidRuntime: java.lang.RuntimeException: Unable to load script. Make sure you're either running a Metro server (run 'react-native start') or that
我正在尝试运行我现有的颤振应用程序,我得到了这个异常。我怎样才能解决这个问题?
例外:!您的应用程序正在使用一个不受支持的Gradle项目。要解决此问题,请通过运行flutter create -t app <app-directory> 创建一个新项目,然后将dart代码、资产和pubspec.yaml移动到新项目.。
这是我的颤栗医生的结果:
[✓] Flutter (Channel stable, v1.17.1, on Mac OS X 10.15.4 19E287, locale en-EE)
• Flutter version 1.17.1 at /Users/
PS C:\flutter projeleri\firebase> flutter build apk
You are building a fat APK that includes binaries for android-arm, android-arm64, android-x64.
If you are deploying the app to the Play Store, it's recommended to use app bundles or split the APK to reduce the APK size.
To generate an ap