我正在尝试理解Vive的VR平台堆栈,以及它的游戏是如何开发的。我正在努力理解openVR,steamVR和Unity在图片中的确切位置。
到目前为止我的理解是:
openVR - Hardware independent layer providing APIs for peripheral access.
That is it can provide access to either Oculus or Vive hardware via
a defined interface.
SteamVR - Provides access to hardw