我在游戏中添加了几个机器人作为玩家 PhotonNetwork.CurrentRoom.AddPlayer(bot); //bot is derived from Photon.Realtime.Player现在,当机器人输掉比赛时,我想踢他,所以我打电话给他 PhotonNetwork.CloseConnection(bot); 但是PhotonNetwork.CurrentRoom.Players,PhotonNetwork.PlayerList,PhotonNetwork.CurrentRoom.PlayerCou