struct game_t {
int playercount;
int board_width, board_height;
int turn_of;//player number
int eleminatedPlayer[MAX_PLAYERS];
int turn;
int cellcnt[MAX_PLAYERS];
grid_t** board;
move_t* moves;
};
game_t* new_game(int width, int height, int playercount)
{
int i
我尝试使用谷歌V8库,但我发现内存泄漏。这些内存泄漏出现在以下非常小的代码中:
//I link with v8 in my project settings (Visual studio 2008 )
#include <v8.h>
void test(){ // Never called
v8::V8::Initialize();
}
void main(){
exit (0);
}
你有阻止内存泄漏的想法吗?
提前谢谢。
我在Delphi 7中有这样的代码:
var
Form1: TForm1;
T: TObjectList;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
I: Integer;
begin
T := TObjectList.Create(True);
for i := 1 to 10000 do begin
T.Add(TPersistent.Create);
end;
end;
procedure TForm1.Button2Click(Sender:
我正在使用"--time-stamp=yes"在一个大型代码库上运行val差龙。
我需要找出分配的每个内存的实际(相对)时间戳
问题:浮研报告包含生成泄漏摘要的时间戳。
Steps:
- Run the codebase for 24 Hours with valgrind [ options
"--tool=memcheck --leak-check=full --time-stamp=yes"]
- Terminate the process with "kill -15" after 24 hours, Leak Summa
我在调试内存泄漏。我想找到导致内存泄漏的实际代码行。我在互联网上搜索开源工具,找到了我用FullDebugMode和LogMemoryLeakDetailToFile设置的FastMM。我得到了以下日志文本文件:内存块已泄漏。大小是: 56 This block was allocated by thread 0x3840, and the stack trace (return addresses) at the time was:
424559 [FastMM4.pas][FastMM4][_ZN7Fastmm411DebugGetMemEx][9659]
4248F6 [FastMM