我在我的FPS游戏中使用UFPS。UFPS有一个类vp_DamageHandler。它附在我的目标上。在这门课里,有:
public virtual void Die()
{
dieFunctionCalled = true; //the only thing I've added to this class, besides declaring dieFunctionCalled
...some UFPS code...//among other things, this is where the object is destroyed or deactivated
}
我想保持原始