我目前正在计划一个渲染器,我有两个不同的方法,我可以处理着色。我给他们写了密码:
例A
for all models {
bind all vertex data for the model
for each shader on this model {
set shader
upload uniforms
draw indicies for this shader
}
}
例B
for all models {
collect geometry and seperate it by shader
}
sort geometry by shader in
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