composerScene = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(width / 2, height, rtParameterscomposer2 = new THREE.EffectComposer(renderer,
new THREE.<e
THREE.Scene(); scene2 = new THREE.Scene(); renderTarget0 = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
renderTarget1 = new THREE.WebGLRenderTarget(window.innerWidth