我正在尝试使用messagpack.write(map)序列化地图。在使用messagepack.read(byte[])进行反序列化期间,我得到了MapValue。HashMap<Object,Object> map = new HashMap<Object, Object>(); map.put("ONE","TWO");
MessagePackm= new MessagePack
我尝试像这样序列化和去具体化: var mem = new MemoryStream(); var result= MessagePackBinary.ReadInt64(mem);`
//System.InvalidOperationException: 'Invalid MessagePack code使用库:MessagePack repo
试图序列化componentMappers。FormatterNotRegisteredException: MonoGame.Extended.Entities.ComponentMapper is not registered in resolver: MessagePack.Resolvers.StandardResolver_items = _items;}var componentMapper = new ComponentMapper<Human>(0, n
我正在开发一个应用程序,使用推送消息的Microsoft.AspNetCore.SignalR.Client。我有一个与服务器对话的javascript客户端。由于我的应用程序可以在不同的互联网速度下使用,所以我希望使传输有效负载尽可能小。public class Startup public void ConfigureServices(IServiceCollection services) services.AddResponseCompression();
publi