fraction = translation.y / 400.0; //Limit it between 0 and 1 fraction = fminf(fmaxf
CGFloat fraction = point.x / [[UIScreen mainScreen] bounds].size.width; fraction = fminf(fmaxf
) { remainingMainDim = definedMainDim - mainContentDim; } else { remainingMainDim = fmaxf...child->layout.dimensions[dim[crossAxis]]; child->layout.dimensions[dim[crossAxis]] = fmaxf...node, child, crossAxis); } } } linesCrossDim += crossDim; linesMainDim = fmaxf...isCrossDimDefined) { node->layout.dimensions[dim[crossAxis]] = fmaxf( // 视图的高度等于内部子视图的高度加上上下的...currentAbsoluteChild->layout.dimensions[dim[axis]] = fmaxf( boundAxis(currentAbsoluteChild,
bottom_rois[4] * spatial_scale); // Force malformed ROIs to be 1x1 int roi_width = fmaxf...(roi_end_w - roi_start_w + 1, 1); int roi_height = fmaxf(roi_end_h - roi_start_h + 1, 1);...1) * bin_size_w)); // Add roi offsets and clip to input boundaries hstart = fminf(fmaxf...(hstart + roi_start_h, 0), height); hend = fminf(fmaxf(hend + roi_start_h, 0), height);...wstart = fminf(fmaxf(wstart + roi_start_w, 0), width); wend = fminf(fmaxf(wend + roi_start_w,
unsigned int i = tid; i < hidden_size; i+=blockDim.x) { scalar_t m = mask[mbase + i]; max_x = fmaxf...for (unsigned int i = tid; i < mask_size; i+=blockDim.x) { max_x = fmaxf(max_x, input[ibase + i]
remquol nextafter, nextafterf, nextafterl, nexttoward, nexttowardf, nexttowardl fdim, fdimf, fdiml, fmax, fmaxf
In accordance to the IEEE-754R standard, if one of the input parameters to fminf(), fmin(), fmaxf(),
返回x和y中大的数字: z = max(x,y) extern float fmaxf(float x, float x); extern double fmax(double x, double x
//结果类型float,参数类型 float,float std::function test_fun; //普通函数 test_fun = std::fmaxf
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