我尝试更新动画帧的atlas属性,但是这样做会影响场景的所有实例: for animation in $AnimatedSprite.frames.animations: frame.atlas = value
我还尝试克隆一个SpriteFrames实例,方法是调用duplicate(0),用上面的代码更新它,然后设置$AnimatedSprite.frames</e
let display = glutin::WindowBuilder::new() .unwrap();
let start_ns = clock_ticks::precise_time_ns(); let duration_s = (duration_ns as f64) / 1_000_000_0
在这里简化,不必要的变量被删除): int w,h;struct animstruct {};
vector<framestruct> some_animation; // this will be initialized with some frames data elsewhereanimstruct test; // in this struct we save
我有一系列顺序命名的数据帧,即"frame_1“"frame_2”frame_3“e.c.并且我想使用循环或类似的方法将每个帧的第一行命名为冒号,到目前为止,我已经尝试过: colnames( noquote(paste("frame_",i,sep="")))<- (noquote(paste("frame_",i,sep="")))[1,]然而,这给我带来了错误
Error in unclass(x)[...] : incorrect n