4E9E-84F6-FF0A492D77A6/IOSLauncher.app/data/Sound/gamemusic.mp3 at com.badlogic.gdx.backends.iosrobovm.IOSAudio.newMusic(IOSAudio.java)的com.badlogic.gdx.utils.GdxRuntimeException:打开音乐文件时出错
Gdx.audio.newSound
他们从iPhone麦克风转换模拟音频数据,并将其数字化,然后回放。到目前为止,一切都很好,现在我对音频单元有了很好的理解。);
UInt32 size = min(buffer.mDataByteSize, [iosAudiotempBuffer].mDataByteSize); // dont copy more data then we have, or then fits
memcpy(buff
import <AudioToolbox/AudioToolbox.h>
#define kInputBus 1
// Obtain recorded samples
status = AudioUnitRender([iosAudiowe have the samples we just read si
status = AudioUnitInitialize(audioUnit);} // Obtain recorded samples
status = AudioUnitRender([iosAudiowe have the samples we just read sitting in buffers in