我有一个立方体,我想用键盘输入围绕它自己的轴在3D空间旋转。立方体仍然围绕着世界的轴旋转。var rotation_matrix_y, rotation_matrix_x, rotation_matrix_z;
var material = new THREE.MeshBasicMaterial({color: 0x00ff00, wireframe: true});var axisHel
function rotateAroundAxis(object, axis, radians) { var quaternion= new THREE.Quaternion().setFromAxisAngle(vector, radians);
object.rotation = new THREE.Euler().