struct game_t {
int playercount;
int board_width, board_height;
int turn_of;//player number
int eleminatedPlayer[MAX_PLAYERS];
int turn;
int cellcnt[MAX_PLAYERS];
grid_t** board;
move_t* moves;
};
game_t* new_game(int width, int height, int playercount)
{
int i
我尝试使用谷歌V8库,但我发现内存泄漏。这些内存泄漏出现在以下非常小的代码中:
//I link with v8 in my project settings (Visual studio 2008 )
#include <v8.h>
void test(){ // Never called
v8::V8::Initialize();
}
void main(){
exit (0);
}
你有阻止内存泄漏的想法吗?
提前谢谢。
我在Delphi 7中有这样的代码:
var
Form1: TForm1;
T: TObjectList;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
I: Integer;
begin
T := TObjectList.Create(True);
for i := 1 to 10000 do begin
T.Add(TPersistent.Create);
end;
end;
procedure TForm1.Button2Click(Sender: