我正在使用greenworks SDK。我不理解这个错误消息。我不知道它是告诉我重新编译greenworks-osx64节点还是更改我的系统节点设置。
ELECTRON_ASAR.js:173 Uncaught Error: The module '/Users/quantum/ele/electron-quick-start/lib/greenworks-osx64.node'
was compiled against a different Node.js version using
NODE_MODULE_VERSION 57. This version of Node.
我在运行npx react-原生启动/npx反应--本机运行android,一切都很好;然而,应用程序无法正确启动服务器。这是我正在犯的错误:
Error: The HTTP/S server is already being used by another WebSocket server
at new WebSocketServer (.../node_modules/ws/lib/websocket-server.js:83:15)
at Object.attachToServer (.../node_modules/react-native/node_modules/@
requireNativeComponent: "RNSketch" was not found in the UIManager.
- node_modules/react-native/Libraries/ReactNative/getNativeComponentAttributes.js:30:4 in getNativeComponentAttributes
- node_modules/react-native/Libraries/Renderer/shims/ReactNativeViewConfigRegistry.js:102:25 in exports.ge
我创建了一个todo应用程序,但是当我在应用程序中显示虚拟数据时,它显示了这个错误。 Error: Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: undefined.
You likely forgot to export your component from the file it's defined in, or you might have mixed up default
我正在创建一个拼图游戏,我使用面具创建拼图游戏。通过实验,我了解到,如果掩码位图与要蒙面的位图大小不同,结果“可以”偏离预期的形状。我遇到的冲突是,当试图调整面具图像的大小以等于拼图的大小时,因为拼图拼图是随机大小的,这取决于拼图的数量和难度等,蒙面图像会失去形状,变成一个正方形或矩形。
我正在使用矩阵函数来调整掩模位图的大小,如下所示
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm
我正在使用apollo client 3构建一个react原生应用程序,并且在生成javascript包时一直收到以下错误。 Failed building JavaScript bundle.
Unable to resolve "./rules/FieldsOnCorrectType" from "node_modules/graphql/validation/index.js" 我的代码非常简单,这是App.tsx import { StatusBar } from 'expo-status-bar';
import React from