Layer,类似于是League\Flysystem的Laravel Bridge。...$config['options'] : []; // use League\Flysystem\AwsS3v3\AwsS3Adapter as S3Adapter,这里用了League...// League\Flysystem源码解析会在下篇中讲述, // 主要使用了Adapter Pattern把各个Filesystem SDK 整合到一个\League\Flysystem...\Flysystem\Filesystem对象, // 查看\League\Flysystem\Filesystem对象的has()方法, // 实际上是通过League...在下篇中,主要学习下League/Flysystem这个package的源码,League/Flysystem作为一个Filesystem Abstractor Layer,利用了Adapter Pattern
Layer,类似于是League\Flysystem的Laravel Bridge。...$config['options'] : []; // use League\Flysystem\AwsS3v3\AwsS3Adapter as S3Adapter,这里用了League...// League\Flysystem源码解析会在下篇中讲述, // 主要使用了Adapter Pattern把各个Filesystem SDK 整合到一个\League\Flysystem...\Flysystem\Filesystem对象, // 查看\League\Flysystem\Filesystem对象的has()方法, // 实际上是通过League...明天再写下篇,主要学习下League/Flysystem这个package的源码,League/Flysystem作为一个Filesystem Abstractor Layer,利用了Adapter Pattern
Plugin:\League\Flysystem还提供了Plugin供自定义该package中没有的feature,\League\Flysystem\Filesystem中有一个addPlugin($...plugin)方法供向\League\Flysystem\Filesystem装入plugin,当然,\League\Flysystem中也已经提供了七八个plugin供开箱即用。...\Flysystem\Filesystem; use League\Flysystem\Adapter; use League\Flysystem\Plugin; $filesystem = new...可以看下MountManager的使用: $ftp = new League\Flysystem\Filesystem($ftpAdapter); $s3 = new League\Flysystem\...Flysystem\Adapter\Local as LocalAdapter; use League\Flysystem\Cached\CachedAdapter; use League\Flysystem
., v1.0.3] require league/flysystem ^1.1.4 -> satisfiable by league/flysystem[1.1.4, ..., 1.1.10]....- league/flysystem[1.1.0, ..., 1.1.10] require ext-fileinfo * -> it is missing from your system.
用到的文件库filesystem主要是:league/flysystem,Laravel中的illuminate/filesystem模块也仅仅是对该库做了一个简单的封装。...安装Dropbox Adapter和AWS Adapter league/flysystem官网上已经提供了两个Adapter的安装了:Aws S3 Adapter - SDK V3和Dropbox Adapter...,Artisan命令为: composer require league/flysystem-aws-s3-v3 composer require league/flysystem-dropbox 该两个适配器又依赖于对应的两个...都会收到通知,还可以跳转到JIRA中或Bamboo中查看具体issue信息等等功能,是个团队协作利器,推荐下: 总结:本文主要利用一个小demo了解下Laravel的Filesystem,实际上league.../flysystem包和illuminate/filesystem包源码也值得研究研究玩一玩。
php namespace League\Flysystem\Cached\Storage{ class Psr6Cache{ private $pool;...namespace{ $c = new think\log\driver\Socket(); $b = new think\log\Channel($c); $a = new League...\Flysystem\Cached\Storage\Psr6Cache($b); echo urlencode(serialize($a)); } 图片 图片 后言 图片 已提交CVE
一、引入composer "aws/aws-sdk-php": "^3.137", "league/flysystem-aws-s3-v3": "^1.0" 二、添加配置 's3' => [
vendor/league/flysystem-cached-adapter/src/Storage/AbstractCache.php 需要满足$this->autosave 为false,进入save.../flysystem-cached-adapter/src/Storage/AbstractCache.php // abstract class AbstractCache 抽象类 // protected... $this->save(); } } // vendor/topthink/framework/src/think/filesystem/CacheStore.php //use League...\Flysystem\Cached\Storage\AbstractCache; // class CacheStore // protected $key; // protected $expire;...利用链二 vendor/league/flysystem-cached-adapter/src/Storage/AbstractCache.php 入口为AbstractCache类的__destruct
Bob is an avid fan of the video game "League of Leesins", and today he celebrates as the League of Leesins...As Bob's favorite League player is the famous "3ga", he decided to write down every 33 consecutive elements
information Updating dependencies Lock file operations: 14 installs, 0 updates, 0 removals - Locking league.../flysystem (2.5.0) - Locking league/mime-type-detection (1.13.0) - Locking psr/container (2.0.2)
/tags": "^0.1.0", "flarum/core": "^0.1.0-beta.9", "predis/predis": "^1.1", "league.../oauth2-client": "^2.4.1", "ramsey/uuid": "^3.5.2", "league/flysystem": "^1.0.32"
.*”, “laravel/tinker”: “^1.0”, “jellybool/flysystem-upyun”: “^1.0”, “laravel/passport”: “^7.2”, “...命令行执行 composer update 打开参照链接配置下 (1)又拍云参照配置 https://github.com/JellyBool/flysystem-upyun (2)easywechart
$user) { throw new NotAcceptableHttpException('没有找到用户信息'); } $league = shopLeagueInfo...::findOne($user- league_id); if (!...= $league- validate() && $isValid; if ($isValid) { $user- save(false); $league...' = $league]); } } model模型: <?...= $form- field($league,'user_phone')- input('user_phone') ? <button 更新</button <?
Txt文件可以自行建立,例如: 1 2003 Spring Soccer League (Spring '03) 2 2003 Summer Summer Soccer Fest 2003 3 2003...Autumn Autumn Soccer League (2003) 4 2004 Spring Soccer League (Spring '04) 5 2005 Summer The Summer...of Soccer Love 2005 6 2006 Autumn Autumn Soccer League (2006) 目录结构如下 UML图: 代码: package 单例模式;
http://localhost:8200/football/data GET: 返回表 Player、Spectator、Match、Team、League 的总行数。...POST: 生成以下模拟数据:10 个 League 对象、10 个 Team 对象、100 个 Player 对象、100 个 Match 对象、10000 个 Spectator 对象。...DELETE: 清除 League、Team、Player、Match、Spectator 表中的对象。 安装完成后,您应该能够在服务地图中找到 postgres 和 testserver。...其实际查询如下: SELECT League.name AS league_name, HomeTeam.name AS team_name, Player.name AS player_name...as League ON Match.league_id = League.id JOIN football_team AS HomeTeam ON Match.home_team_id =
AlphaStar的解决策略鲁棒性问题综合使用两种思路: Population Based Training:Agent对手是一个League而不是自己(即self-play),League是一组对手策略池...League的全部策略),进而使得与League对抗的Main Agent更为robust。...缺陷策略(stronger Main exploiters) (15%) League exploiters 与League对抗,用于寻找League都无法打败的策略(比如发现一种新的进攻体系),也就是寻找历史...Memory的弱点,不要求该策略是robust的,通过将找到的策略加入League,使得League更加鲁棒 Main exploiters 与当前Main Agents(的集合)进行对抗,用于寻找Main...;另外,League Exploiter 和Main Exploiters 能够有70%概率击败他的对手时,将权重快照加入League中。
\ --o-reconstruction-summary league_summary.qza \ --o-reconstruction-map league_map.qza 好像这步是超级消耗资源的...reconstruction/league_table.qzv 这里我是用了一个样本,133个汇总的feature(也就是以前的OTU),40598条等效数据库序列。...# 汇总摘要 qiime metadata tabulate \ --m-input-file league_summary.qza \ --o-visualization league_summary.qzv...league_summary.qza \ --i-aligned-sequences .....\ --i-reference-database sepp-refs-gg-13-8.qza \ --o-tree league-tree.qza \ --o-placements league-placements.qza
安装 composer require league/container 项目中使用 首先先创建一个简单的服务,然后使用 container 进行管理。...php use App\Service\Alarm; $container = new League\Container\Container; $container->add('alarm', new...php namespace App\Providers; use App\Service\Alarm; use League\Container\ServiceProvider\AbstractServiceProvider...php $container = new League\Container\Container; $container->addServiceProvider(new App\Providers\AppServiceProvider
其体验感类似于《Rocket League》。...《Rocket League》是由美国Psyonix游戏工作室在其另外一款游戏《Supersonic Acrobatic Rocket-Powered Battle-Cars》的基础上,研发的飞车球赛休闲竞技网游...整个体验过程与在PC端、Xbox One和PS4上玩《Rocket League》非常相似。...你可以想象一下,有了这种技术,便可以随时同朋友在咖啡店的桌上观看《Rocket League》。” “但为什么要仅仅停留在《Rocket League》上呢?
box.json { "directories": ["vendor"], "files": [ "index.php" ], "stub": false "output": "league-csv.phar...'/vendor/autoload.php'; demo 在一个空目录下 composer require league/csv box.json { "directories": ["vendor..."], "files": [ "index.php" ], "stub": false, "output": "league-csv.phar", "compression"...cp league-csv.phar /var/www/html/mars.cn/app/Phar/ 我有个大胆的想法 小伙伴在平常有没有遇到以下这种情况:遇到技术难题时,网上教程一堆堆,优秀的很多,但也有很多是过时的
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