为什么这会在Perl中泄漏?
$ perl -MDevel::LeakTrace::Fast -e 'our @a=(1);our @b=(1)'
leaked SV(0x0x84e053c) from -e line 1
$ perl -v
This is perl, v5.8.0 built for i386-linux-thread-multi
[...]
$ uname -a
Linux ant1 2.4.21-20.ELsmp #1 SMP Wed Aug 18 20:46:40 EDT 2004 i686 i686 i386 GNU/Linux
谢谢!
我在Linux 64位机器上运行GDB 7.2。这一切都很好,但现在我想尝试使用GDB来帮助我检测内存泄漏,如下面的文章所示:
有一段是这样写的:
GDB with info leaks command availability check:
# gdb -q
(gdb) help info leaks
If you find the help for that command,then GDB is capable to debug the program for memory leaks. Else the support of GDB to
我检查了每一行,但找不到我忘了删除的地方。我在这个站点上找到了AllocateDynamicArray和FreeDynamicArray代码,并假定它是正确的。我会尽快提供valgrind输出。任何帮助都将不胜感激。
template <typename T>
T **AllocateDynamicArray(int nRows, int nCols) {
T **dynamicArray;
dynamicArray = new T*[nRows];
for (int i = 0; i < nRows; i++) {
dynamicA
我的valgrind告诉我,它为最琐碎的C++代码找到了非释放的堆内存。 我的代码如下所示: #include <iostream>
#include <string>
int main() {
std::cout << "Hello!!!!" << std::endl;
return 0;
} valgrind的结果如下: ==12455== HEAP SUMMARY:
==12455== in use at exit: 72,704 bytes in 1 blocks
==12455== total heap u
我有一个问题,内存泄漏和瓦兰的输出:
==4501== 15,263,488 bytes in 59,623 blocks are definitely lost in loss record 5,941 of 5,942
==4501== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==4501== by 0x6CC78D1: newlocale (newlocale.c:201)
==4501== by 0x527EE7: app::TLocale::creat
struct game_t {
int playercount;
int board_width, board_height;
int turn_of;//player number
int eleminatedPlayer[MAX_PLAYERS];
int turn;
int cellcnt[MAX_PLAYERS];
grid_t** board;
move_t* moves;
};
game_t* new_game(int width, int height, int playercount)
{
int i
我尝试使用谷歌V8库,但我发现内存泄漏。这些内存泄漏出现在以下非常小的代码中:
//I link with v8 in my project settings (Visual studio 2008 )
#include <v8.h>
void test(){ // Never called
v8::V8::Initialize();
}
void main(){
exit (0);
}
你有阻止内存泄漏的想法吗?
提前谢谢。