1、DRM 框架
Linux 图像子系统涉及 GUI、3D application、DRM/KMS、hardware 等:
在 Linux display 驱动开发时,通常关注 FBDEV(Framebuffer...ACLK_VOP1>, , , ;
clock-names = "aclk_vop", "dclk_vop...SRST_A_VOP1>, , ;
reset-names = "axi", "ahb", "dclk";
status...ACLK_VOP0>, , , ;
clock-names = "aclk_vop", "dclk_vop...", "hclk_vop", "dclk_source";
resets = , , ;