Animation(){} addFrame(const Texture2D *in_image);luabind::module(LuaState) luabind::class_("Animation") // < "Animation" how we want to name the Classin the Lua runtime
.def(luabind<
for 'luabind::detail::by_const_reference<T>' from 'luabind::detail::by_reference<T>' c:\users\jake kieseldeduce template argument for 'luabind::detail::by_value<T>' from 'luabind::detail::by_reference<T>