[0], new Vector3(obstacles[0].transform.position.x, obstacles[0].transform.position.y, startSpawn), Quaternion.identity[1], new Vector3(obstacles[1].transform.position.x, obstacles[1].transform.position.y, startSpawn), Quaternion.identity[1], new Vector3(obsta
class spel(object): self.obstacles = [obstacle(50,pos=(200,90#defines how it looks like
#methode that defines what happens when the obstaclesgets destroyed我得到的错误是:
Att