class // Pixi takes hex colors as hexidecimal literals (0x rather than a string with '#') // bounds = the area an orb is "allowed" to move within= new Orb(colorPalette.randomColor())
orb.index = #orb.orbTable + 1 -- takes control of the index
orb.x = params.x -- control the X position of the orborb.y = params.y --control the Y position