new Cat() //where Cat inherits from Eventable
cat.on(dog, 'bark', cat.runaway); //assuming Cat has a method runaway on its prototype
dog.fire({type:'bark
我目前正在制作一款受惠普·洛夫克拉夫特启发的文本游戏。我在switch“循环”中返回到过去的案例时遇到了问题。问题是我有一个战斗,奔跑和线索“检查”,在检查之后,我想回到过去的情况。public void fightCheck() { position = "fightCheck";
if (playerAccuracy >= a) {
to create a project with a tasks' do fill_in 'Name', with: 'Project Runawayclick_on('Create a project') @project = Project.find_by(name: "Project Runaway")
expect(page).to have_se