#include "GameScene.h"
#include "CardSprite.h"
#include "ScoreBoard.h"
#include "SimpleAudioEngine.h"...= ScoreBoard::createBoard(0, 90, 90, "score", Vec2(255, size.height - 100), Color4B(50, 100, 209, 255...));
addChild(scoreBoard);
for (int i = 0; i < HCARDS; ++i)
{
for (int j = 0; j < VCARDS; ++j)..."
USING_NS_CC;
bool ScoreBoard::init()
{
if (!...Sprite::init())
return false;
return true;
}
ScoreBoard* ScoreBoard::createBoard(int score, int width