>>> e=copy.copy(a) >>> a.boyNextDoor() >>> a.banana() ['oh', 'my shoulder', 'my shoulder'] >>> e.banana...() ['oh', 'my shoulder', 'my shoulder'] >>> e.boyNextDoor() >>> e.banana() ['oh', 'my shoulder', 'my...shoulder', 'my shoulder'] >>> a.banana() ['oh', 'my shoulder', 'my shoulder', 'my shoulder'] >>> f=...copy.deepcopy(a) >>> a.boyNextDoor() >>> a.banana() ['oh', 'my shoulder', 'my shoulder', 'my shoulder...', 'my shoulder'] >>> f.banana() ['oh', 'my shoulder', 'my shoulder', 'my shoulder'] 所以,对于一个类的话,copy只是生成一个引用
rules: [{ name: '左手臂垂直', calc: 'vertical', upperKey: 'left_shoulder...: 20 }, { name: '右手臂垂直', calc: 'vertical', upperKey: 'right_shoulder...rules: [{ name: '左手臂与腰齐垂直', calc: 'match-angle', angleKey: 'left_shoulder...}, { name: '右手臂与腰齐垂直', calc: 'match-angle', angleKey: 'right_shoulder...', calc: 'match-angle', angleKey: 'right_elbow', secondKey: 'right_shoulder
{1: 'road closed due to construction', 2: 'traffic jam', 3: 'stopped car on the shoulder', 4: 'road...', 22: 'animal on the shoulder', 23: 'animal struck', 24: 'large traffic jam', 25: 'hazard on the...shoulder', 26: 'hazard on road', 27: 'ice on roadway', 28: 'weather hazard', 29: 'flooding', 30...accident', 'stopped car on the shoulder', 'heavy traffic', 'stopped car on the shoulder', 'heavy...'stopped car on the shoulder'] 读一遍,你就会发现,在超级拥堵发生之前,确实还是有一些先兆的。
img, (int(self.dic['neck']['x']), int(self.dic['neck']['y'])), (int(self.dic['left_shoulder...']['x']), int(self.dic['left_shoulder']['y'])), (0, 255, 0), 2) # neck --> right_shoulder...']['x']), int(self.dic['right_shoulder']['y'])), (0, 255, 0), 2) # left_shoulder --> left_elbow...cv2.line(img, (int(self.dic['left_shoulder']['x']), int(self.dic['left_shoulder']['y'])),...--> right_elbow cv2.line(img, (int(self.dic['right_shoulder']['x']), int(self.dic['right_shoulder
',calc: '$or',rules: [{name: '左手180度伸直',calc: 'match-angle',angleKey: 'left_elbow',secondKey: 'left_shoulder...',thirdKey: 'right_wrist',angle: 180,offset: 25}]};const shoulder = {name: '腋下夹角90度检测',calc: '$or',rules...: [{name: '左腋90度',calc: 'match-angle',angleKey: 'left_shoulder',secondKey: 'left_elbow',thirdKey: 'left_hip...',angle: 90,offset: 25}, {name: '右腋90度',calc: 'match-angle',angleKey: 'right_shoulder',secondKey: 'right_elbow...;const rule = {name: '马步蹲姿势检查',calc: '$and',rules: [{name: '全身进入图像范围内检查',calc: 'whole'}, foot, arm, shoulder
kp_mask = np.copy(img) # Draw mid shoulder / mid hip first for better visualization....mid_shoulder = ( kps[:2, dataset_keypoints.index('right_shoulder')] + kps[:2, dataset_keypoints.index...('left_shoulder')]) / 2.0 sc_mid_shoulder = np.minimum( kps[2, dataset_keypoints.index('right_shoulder...('right_shoulder')] + kps[:2, dataset_keypoints.index('left_shoulder')]) / 2.0...sc_mid_shoulder = np.minimum( kps[2, dataset_keypoints.index('right_shoulder')],
= 5*3 right_shoulder = 6*3 left_hip = 11*3 right_hip = 12*3...if num_keypoints < 4: continue flag1 = keypoints[left_shoulder+2] flag2...= keypoints[right_shoulder+2] flag3 = keypoints[left_hip+2] flag4 = keypoints[right_hip...] y1 = keypoints[left_shoulder+1] x2 = keypoints[right_shoulder] y2 = keypoints...[right_shoulder+1] x3 = keypoints[left_hip] y3 = keypoints[left_hip+1] x4 = keypoints
WbDeviceTag motors[NUMBER_OF_JOINTS]; static const char *motor_names[NUMBER_OF_JOINTS] = { "front left shoulder...abduction motor", "front left shoulder rotation motor", "front left elbow motor", "front right shoulder...abduction motor", "front right shoulder rotation motor", "front right elbow motor", "rear left shoulder...abduction motor", "rear left shoulder rotation motor", "rear left elbow motor", "rear right shoulder...abduction motor", "rear right shoulder rotation motor", "rear right elbow motor"}; static WbDeviceTag
#include #include static int shoulder = 0, elbow = 0;//shoulder:肩部角度,elbow... glTranslatef(-1.0f, 0.0f, 0.0f);//用平移矩阵乘当前矩阵,格式为:glTranslatef(x,y,z) glRotatef((GLfloat) shoulder...y) { switch (key) { case 'a'://处理四个按键,改变旋转角度,转动手臂 shoulder...= (shoulder + 5) % 360; glutPostRedisplay();//重画 break; ...case 'd': shoulder = (shoulder - 5) % 360; glutPostRedisplay
943,226], "L_KNEE": [948,290], "L_ANKLE": [881,349], "R_WRIST": [772,294], "R_ELBOW": [754,247], "R_SHOULDER...": [792,147], "L_SHOULDER": [923,123], "L_ELBOW": [995,163], "L_WRIST": [961,223]} mpii/002058449.jpg...979,288], "L_KNEE": [1222,453], "L_ANKLE": [974,399], "R_WRIST": [441,490], "R_ELBOW": [446,434], "R_SHOULDER...": [599,270], "L_SHOULDER": [877,247], "L_ELBOW": [1112,384], "L_WRIST": [1012,489]} mpii/029122914.jpg...定义上下半身关节点: upper = ['HEAD', 'NECK', 'L_SHOULDER', 'L_ELBOW', 'L_WRIST', 'R_WRIST', 'R_ELBOW', 'R_SHOULDER
shoulderSubtract (void); void CALLBACK display(void); void CALLBACK myReshape(GLsizei w, GLsizei h); static int shoulder...elbowSubtract (void) { elbow = (elbow – 5) % 360; } void CALLBACK shoulderAdd (void) { shoulder...= (shoulder + 5) % 360; } void CALLBACK shoulderSubtract (void) { shoulder = (shoulder – 5) %...glTranslatef (-0.5, 0.0, 0.0); // 将旋转后的Wirebox向左移动0.5个单位 glRotatef ((GLfloat) shoulder, 0.0, 0.0,...1.0); //看到shoulder是相对于0的绝对角度,不是基于上一次位置的相对角度。
0.6806640625,name:"right_ear"}, {y:149.86859452983884,x:271.3040866650822,score:0.7246093153953552,name:"left_shoulder..."}, {y:162.78905492065545,x:158.09624324078422,score:0.82666015625,name:"right_shoulder"}, {y:236.41516213602512...0.4919433891773224,name:"right_ear"}, {y:201.4062690861481,x:205.9375190621646,score:0.51416015625,name:"left_shoulder..."}, {y:202.03125001265758,x:227.96874998853102,score:0.66259765625,name:"right_shoulder"}, {y:281.25001908561427
'pelvis': 6, 'thorax': 7, 'neck': 8, 'head': 9, 'r_wrist': 10, 'r_elbow': 11, 'r_shoulder...': 12, 'l_shoulder': 13, 'l_elbow': 14, 'l_wrist': 15} JointPairs = [['head', 'neck'],...['neck', 'thorax'], ['thorax', 'r_shoulder'], ['thorax', 'l_shoulder'], \...['r_shoulder', 'r_elbow'], ['r_elbow', 'r_wrist'], ['l_shoulder', 'l_elbow'], ['l_elbow
let parts = ['shoulder', 'knees']; let Tshirts = ['Lee', 'Nike']; let lyrics = ['head', ...parts,...'and', 'toes']; // ["head", "shoulder", "knees", "and", "toes"] let lyrics = ['head', ...parts, '...and', 'toes', ...Tshirts]; // ["head", "shoulder", "knees", "and", "toes", "Lee", "Nike"] 就像扩展参数列表一样
with one rep of each exercise, so the two exercises are going to do for this workout is a pushup and a shoulder...If you don't check out the show notes, or just do a Google image search, shoulder press you may or may...One shoulder press, then two pushups, two shoulder presses, then three pushups, then three shoulder presses...By the time you finished this workout, you will have done 100 pushups and 100 shoulder presses....rep pyramid or a Five Rep Pyramid, but with brakes, I know that everybody can do 100 pushups in 100 shoulder
184.510000000]: Unable to identify any set of controllers that can actuate the specified joints: [ elbow_joint shoulder_lift_joint...shoulder_pan_joint wrist_1_joint wrist_2_joint wrist_3_joint ] [ERROR] [1612319525.858243530, 184.510000000
目录 HBO Max的诞生 HBO Max体系的挑战 需求转移 可扩展性 电影入场 Shoulder Content 国际化扩展 Q&A环节 HBO Max的诞生 HBO Max在2020年5月正式发布...Shoulder Content “Shoulder Content”是一个媒体行业名词,一般指除主要视频内容本身之外的延申内容。...如对于体育比赛直播而言,其shoulder content可能包含比赛集锦,赛后采访等内容。
-- PR2 Arm --> </xacro:pr2_shoulder_v0
比如, 一个骨骼 Skeleton 或 一个蒙皮网格 SkinnedMesh. var bones = []; var shoulder = new THREE.Bone(); var elbow =...new THREE.Bone(); var hand = new THREE.Bone(); shoulder.add( elbow ); elbow.add( hand ); bones.push(...shoulder ); bones.push( elbow ); bones.push( hand ); shoulder.position.y = 0; elbow.position.y = -1;
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