flash.filters.GlowFilter; 7: import flash.text.TextField; 8: import flash.text.TextFormat...15: public class TextMessage extends Sprite 16: { 17: private var textFormat...:TextFormat = new TextFormat("Arial", 14, 0x00FF00, true); 18: private var glowFilter:...function addText(txt:String, isHTML:Boolean = false):void 32: { 33: textFormat.letterSpacing...isHTML) 43: { 44: textField.setTextFormat(textFormat);
_lbl = lbl; var style:TextFormat = new TextFormat("宋体", 12, 0x000000,false,false,false,null,null..._btnAddToHave.setStyle("textFormat", style); this...._btnAddToWant.setStyle("textFormat", style); this...._btnGenData.setStyle("textFormat", style); this._txtObj.setStyle("textFormat", style); this...._txtOutput.setStyle("textFormat", style); this._lbl.setStyle("textFormat", style); this.
flash.net.URLRequest; 15: import flash.text.TextField; 16: import flash.text.TextFormat...void { 105: textField.text = msg; 106: 107: var textFormat...:TextFormat = new TextFormat(); 108: textFormat.bold = false; 109:...textFormat.size = 14; 110: textFormat.color = 0xd96666; 111: textFormat.align...= "right"; 112: 113: textField.setTextFormat(textFormat);
textFormat, RectF layoutRect, Brush defaultForegroundBrush) public void DrawText(string text, TextFormat...textFormat, RectF layoutRect, Brush defaultForegroundBrush, MeasuringMode measuringMode) public void...DrawText(string text, TextFormat textFormat, RectF layoutRect, Brush defaultForegroundBrush, DrawTextOptions...options) public unsafe void DrawText(string text, TextFormat textFormat, RectF layoutRect, Brush defaultForegroundBrush...需要先创建 textFormat 需要告诉使用哪个字形,和字体大小 var textFormat = dWriteFactory.CreateTextFormat("宋体", 20
textFormat, RectF layoutRect, Brush defaultForegroundBrush) public void DrawText(string text, TextFormat...textFormat, RectF layoutRect, Brush defaultForegroundBrush, MeasuringMode measuringMode) public void...DrawText(string text, TextFormat textFormat, RectF layoutRect, Brush defaultForegroundBrush, DrawTextOptions...options) public unsafe void DrawText(string text, TextFormat textFormat, RectF layoutRect, Brush defaultForegroundBrush...需要告诉使用哪个字形,和字体大小 var textFormat = dWriteFactory.CreateTextFormat("宋体", 20); 下面就是画出文字,文字换行可以使用
要再DrawingSurface上写字,需要CanvasTextLayout,而CanvasTextLayout中的文字大小、格式等则由CanvasTextFormat定义: using (var textFormat...CanvasHorizontalAlignment.Center, }) { using (var textLayout = new CanvasTextLayout(session, Text, textFormat...CanvasComposition.CreateDrawingSession(_drawingSurface)) { session.Clear(Colors.Transparent); using (var textFormat...}) { using (var textLayout = new CanvasTextLayout(session, Text, textFormat
31: function changeTxtColorHandler(color:uint, bool:Boolean):void 32: { 33: var tf:TextFormat...= new TextFormat(); 34: tf.color = bool ?...color : 0x000000; 35: 36: //txt.setStyle("textFormat", tf); 37: txt.setTextFormat
2: { 3: var myFont:MyFont = new MyFont(); 4: 5: var myFormat:TextFormat...= new TextFormat(); 6: myFormat.size = MyFont.FONT_SIZE; 7: myFormat.align =
//常用方法: var tf:TextFormat = new TextFormat("华文彩云",22); var txt:TextFiled = new TextFiled (); txt.text
需要先创建才能使用,注意工厂需要只创建一次 var factory = new SharpDX.DirectWrite.Factory(); 创建工厂可以用来实例文本格式 var textFormat...= new TextFormat(factory, "宋体", 20); 在 TextFormat 构造函数可以传入很多参数,用于绘制 绘制文本需要使用 DrawText 方法,在这个方法传入需要绘制的字符串和文本格式...= new TextFormat(factory, "宋体", 20); var rect = new RawRectangleF(left: 10, top: 10, right...: 100, bottom: 100); using(textFormat) using (brush) {..._d2dRenderTarget.DrawText("林德熙是逗比", textFormat, rect, brush); } 对于 factory 在实际项目请写在初始化的方法
black'}, cmap='YlGn') calplot_yearcolor_black 添加文本标签 和普通热图类似,可以在每个小格子上显示具体数值,通过参数textformat...calplot.calplot(events, textformat='{:.0f}', textfiller='-', cmap='YlGn') calplot_textformat
import flash.media.Camera; import flash.text.TextField; import flash.media.Video; import flash.text.TextFormat..._txtInfo.selectable = false; var style:TextFormat = new TextFormat(); style.font = "宋体"; style.size..._btnGet.setStyle("textFormat",style); this...._btnSave.setStyle("textFormat",style); getCamera(); } function getCamera():void { this.
filename; FileInputStream *input = new FileInputStream(fd); bool success = google::protobuf::TextFormat...O_TRUNC, 0644); FileOutputStream *output = new FileOutputStream(fd); CHECK(google::protobuf::TextFormat...void PrintProto(const Message &proto) { OstreamOutputStream os(&std::cout); google::protobuf::TextFormat
需要用TextPart类来安排,TextPart的构造函数里可以指定正文格式,例如HTML: messageToSend.Body = new TextPart(TextFormat.Html) { Text...= bodyText }; 或者纯文本 messageToSend.Body = new TextPart(TextFormat.Plain) { Text = bodyText }; 添加收件人信息
Font.FromFile(Path.Combine("Resources", "Fonts", "OpenSans-Regular.ttf")); var tfCap = new TextFormat...() { Font = font, FontSize = FontSize * 1.6f, ForeColor = Color.White }; var tf = new TextFormat()
flash.text.TextFieldAutoSize; 9: import flash.text.TextFieldType; 10: import flash.text.TextFormat...txt.backgroundColor = 0x232323; 52: 53: var txtfor:TextFormat...= new TextFormat(); 54: txtfor.size = 15; 55: txtfor.font = "verdana
gisinfoWin.mouseOverGraphicTOMS); //添加道路标注 var word:String = graphic.attributes.ROADSECTIONNAME; var fmt:TextFormat...= new TextFormat(); fmt.size = 12; fmt.color = 0xffffff; var symbolWord:TextSymbol =
SelectDate = SELECTEDVALUE ( 'A 日期表'[Date] ) VAR SelectCity = SELECTEDVALUE ( 'A 店铺资料'[城市] ) VAR TextFormat...' xmlns='http://www.w3.org/2000/svg'> <text x='60' y='20' text-anchor='end' " & TextFormat
localFont.name 属性来获取字体名称: Text { color: "#333333" font.family: localFont.name font.pixelSize: 14 textFormat
tttxt:TextField=new TextField(); tttxt.text=text; //tttxt.textColor=; var format:TextFormat...= new TextFormat(); format.size = 18/(2*tempScaleX-tempScaleX*tempScaleX); format.font
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