, 3000);
addSnow(scene, uniforms);
range(10).map(i => {
addTree...(scene, uniforms, totalPoints, [20, 0, -20 * i]);
addTree(scene, uniforms, totalPoints...= true;
step = (step + 1) % 1000;
uniforms.time.value = time;
uniforms.step.value...: {
...uniforms,
pointTexture: {
value...: {
...uniforms,
pointTexture: {
value