, 1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
)
func gameSearch(xStart...= -1
queue.rear++
queue.data = append(queue.data, Box{})
queue.data[queue.rear].i = xStart...queue.data[queue.rear].j = yStart // (xStart, yStart)进队
queue.data[queue.rear].pre = -1...gameMap[xStart][yStart] = -1
for queue.front !