前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >AgileEAS.NET SOA 中间件平台.Net Socket通信框架-简单例子-实现简单的服务端客户端消息应答

AgileEAS.NET SOA 中间件平台.Net Socket通信框架-简单例子-实现简单的服务端客户端消息应答

作者头像
魏琼东
发布2018-01-12 15:01:31
1.2K0
发布2018-01-12 15:01:31
举报
文章被收录于专栏:魏琼东魏琼东魏琼东
一、AgileEAS.NET SOA中间件Socket/Tcp框架介绍

     在文章AgileEAS.NET SOA 中间件平台Socket/Tcp通信框架介绍一文之中我们对AgileEAS.NET SOA中间Socket/Tcp框架进行了总体的介绍,我们知道

AgileEAS.NET SOA中间件Socket/Tcp框架是一套Socket通信的消息中间件:

image_thumb2_thumb3
image_thumb2_thumb3
二、简单例子-实现简单的服务器客户段消息应答

     我们接下来实现一个简单的例子,例子的场景非常的简单,客户端向服务端发送一个请求消息,服务段收到消息之后显示消息内容,并对客户端发送一个应答消息,客户端收到应答消息之后显示这个应答消息,对于本例子,我们使用WinForm应用来实现。

三、一步一步实现

     首先我们下载AgileEAS.NET SOA 中间件最新版本5.0/5.1,下载地址:http://www.smarteas.net/page/EAS_NET_Downloads.aspx

     首先我们打开VS2010或者VS2010创建一个类为项目Socket.Demo.Messages:

YHD7XBAITB_35QOK7_thumb3
YHD7XBAITB_35QOK7_thumb3

     删除默认的Class1.cs,引用AgileEAS.NET SOA 中间件的EAS.MicroKernel.dll程序集文件,然后添加一个类请求消息类RequestMessage:

   1: [Serializable]
   2: [Message("14DB99D2-190C-48E9-879A-EA833247F24A", "请求消息")]
   3: public class RequestMessage:IMessage
   4: {
   5:     /// <summary>
   6:     /// 消息内容。
   7:     /// </summary>
   8:     public string Content
   9:     {
  10:         get;
  11:         set;
  12:     }
  13:  
  14:     public void Load(EAS.IO.BufferReader reader)
  15:     {
  16:         this.Content = reader.ReadString();   
  17:     }
  18:  
  19:     public void WriteTo(EAS.IO.BufferWriter writer)
  20:     {
  21:         writer.Write(this.Content);
  22:     }
  23: }

     以上代码我们定义了一个请求消息,消息ID为"14DB99D2-190C-48E9-879A-EA833247F24A",Load方法实现从消息读取器之中读出消息内容,WriteTo方法实现把消息内容写入消息编写器,转换为字节流供通信引擎进行收发,接下来我们再增加一个应答消息类ResponseMessage:

   1: [Serializable]
   2: [Message("D94C51C4-8423-4BF6-A011-184265BBA62C", "应答消息")]
   3: public class ResponseMessage : RequestMessage, IMessage
   4: {
   5: }

     在本例子之中应答消息与请求消息其内容没有本质的区别,都是文本通信,所以就直接继承了RequestMessage,变更了MessageID和消息说明。

到此为止,我们已经完成了请求消息与应答消息的定义Socket.Demo.Messages项目结构下:

KATXWNNI0IHYE_FII_thumb1
KATXWNNI0IHYE_FII_thumb1

   接下来我们来实现服务端程序,向解决方案添加一个Socket.Demo.Server的Windows窗体应用程序:

QQ20131011173059_thumb2
QQ20131011173059_thumb2

   同样,我们要引用AgileEAS.NET SOA 中间件的EAS.MicroKernel.dll程序集文件,并且还要引用Socket.Demo.Messages项目,然后重命名Form1为MainForm,并做以下界面布局:

QQ20131011173717_thumb2
QQ20131011173717_thumb2

   接下来我们向服务端加载请求消息的处理器RequestMessageHandler,用于服务端收到请求消息之后的处理动作:

   1: class RequestMessageHandler:AbstractMessageHandler<RequestMessage>
   2: {
   3:     public override void Process(NetSession context, uint instanceId, RequestMessage message)
   4:     {
   5:         //1.显示消息。
   6:         MainForm.Instance.ShowMessage(message);
   7:  
   8:         //2.向客户端回复一条应当消息。
   9:         string content = string.Format("{0}已收到,OK!", message.Content);
  10:         ResponseMessage responseMessage = new ResponseMessage { Content = content };
  11:         context.Reply(responseMessage);
  12:     }
  13: }

     然后我们实现MainForm窗体的功能代码:

   1: using System;
   2: using System.Collections.Generic;
   3: using System.ComponentModel;
   4: using System.Data;
   5: using System.Drawing;
   6: using System.Linq;
   7: using System.Text;
   8: using System.Windows.Forms;
   9: using EAS.Sockets;
  10: using Socket.Demo.Messages;
  11:  
  12: namespace Socket.Demo.Server
  13: {
  14:     public partial class MainForm : Form
  15:     {
  16:         public static MainForm Instance = null;
  17:         private SocketServer m_SocketServer = null;
  18:  
  19:         public MainForm()
  20:         {
  21:             InitializeComponent();
  22:             Instance = this;
  23:  
  24:             //实例化对象。
  25:             this.m_SocketServer = new SocketServer();
  26:  
  27:             //端口号为6610
  28:             this.m_SocketServer.Port = 6610;
  29:  
  30:             //注册消息处理器。
  31:             this.m_SocketServer.AddHander<RequestMessage>(new RequestMessageHandler());
  32:  
  33:             this.m_SocketServer.ServerStarted += new EventHandler(m_SocketServer_ServerStarted);
  34:             this.m_SocketServer.ServerStopped+=new EventHandler(m_SocketServer_ServerStopped);
  35:         }
  36:  
  37:         void m_SocketServer_ServerStarted(object sender, EventArgs e)
  38:         {
  39:             this.btnStart.Enabled = false;
  40:             this.btnStop.Enabled = true;
  41:         }
  42:  
  43:         void m_SocketServer_ServerStopped(object sender, EventArgs e)
  44:         {
  45:             this.btnStart.Enabled = true;
  46:             this.btnStop.Enabled = false;
  47:         }
  48:  
  49:         internal void ShowMessage(Messages.RequestMessage message)
  50:         {
  51:             Action UI = () =>
  52:                 {
  53:                     this.tbMessage.AppendText(message.Content);
  54:                     this.tbMessage.AppendText("\r\n");
  55:                     this.tbMessage.ScrollToCaret();
  56:                 };
  57:  
  58:             this.Invoke(UI);
  59:         }
  60:  
  61:         private void btnStart_Click(object sender, EventArgs e)
  62:         {
  63:             if (this.m_SocketServer.ServerState == ServerState.Stoped)
  64:             {
  65:                 this.m_SocketServer.StartServer();
  66:             }
  67:         }
  68:  
  69:         private void btnStop_Click(object sender, EventArgs e)
  70:         {
  71:             if (this.m_SocketServer.ServerState != ServerState.Stoped)
  72:             {
  73:                 this.m_SocketServer.StopServer();
  74:             }
  75:         }
  76:     }
  77: }

     其中代码this.m_SocketServer.AddHander<RequestMessage>(new RequestMessageHandler());完成向服务器注册请求消息的处理器对象,internal void ShowMessage(Messages.RequestMessage message)方法用于显示服务器收到的请求消息。

    接下来我们来实现客户端程序,向解决方案添加一个Socket.Demo.Client的Windows窗体应用程序,同前面一样样,我们要引用AgileEAS.NET SOA 中间件的EAS.MicroKernel.dll程序集文件,并且还要引用Socket.Demo.Messages项目,然后重命名Form1为MainForm,并做以下界面布局:

29_thumb3
29_thumb3

    接下来我们向客户端加载应答消息的处理器ResponseMessageHandler,用于客户端收到应答消息之后的处理动作:

   1: using System;
   2: using System.Collections.Generic;
   3: using System.Linq;
   4: using System.Text;
   5: using EAS.Sockets.Messages;
   6: using Socket.Demo.Messages;
   7: using EAS.Sockets;
   8:  
   9: namespace Socket.Demo.Client
  10: {
  11:     class ResponseMessageHandler : AbstractMessageHandler<ResponseMessage>
  12:     {
  13:         public override void Process(NetSession context, uint instanceId, ResponseMessage message)
  14:         {
  15:             //1.显示消息。
  16:             MainForm.Instance.ShowMessage(message);
  17:         }
  18:     }
  19: }

         然后我们实现MainForm窗体的功能代码:

   1: using System;
   2: using System.Collections.Generic;
   3: using System.ComponentModel;
   4: using System.Data;
   5: using System.Drawing;
   6: using System.Linq;
   7: using System.Text;
   8: using System.Windows.Forms;
   9: using EAS.Sockets;
  10: using Socket.Demo.Messages;
  11:  
  12: namespace Socket.Demo.Client
  13: {
  14:     public partial class MainForm : Form
  15:     {
  16:         public static MainForm Instance = null;
  17:         SocketClient m_SocketClient;
  18:  
  19:         public MainForm()
  20:         {
  21:             InitializeComponent();
  22:             Instance = this;
  23:             this.m_SocketClient = new SocketClient();
  24:             this.m_SocketClient.IPAddress = "127.0.0.1";
  25:             this.m_SocketClient.Port = 6610;
  26:             this.m_SocketClient.AddHander<ResponseMessage>(new ResponseMessageHandler());
  27:  
  28:             this.m_SocketClient.Connected += new EventHandler(m_SocketClient_Connected);
  29:             this.m_SocketClient.Closed += new EventHandler(m_SocketClient_Closed);
  30:         }
  31:  
  32:         void m_SocketClient_Connected(object sender, EventArgs e)
  33:         {
  34:             this.btnConnect.Enabled = false;
  35:             this.btnClose.Enabled = true;
  36:             this.btnSend.Enabled = false;
  37:         }
  38:  
  39:         void m_SocketClient_Closed(object sender, EventArgs e)
  40:         {
  41:             this.btnConnect.Enabled = true;
  42:             this.btnClose.Enabled = false;
  43:             this.btnSend.Enabled = true;
  44:         }
  45:  
  46:         internal void ShowMessage(ResponseMessage message)
  47:         {
  48:             Action UI = () =>
  49:             {
  50:                 this.tbMessage.AppendText(message.Content);
  51:                 this.tbMessage.AppendText("\r\n");
  52:                 this.tbMessage.ScrollToCaret();
  53:             };
  54:  
  55:             this.Invoke(UI);
  56:         }
  57:  
  58:         private void btnConnect_Click(object sender, EventArgs e)
  59:         {
  60:             if (this.m_SocketClient.ClientState == ClientState.Closed)
  61:             {
  62:                 this.m_SocketClient.Connect();
  63:             }
  64:         }
  65:  
  66:         private void btnClose_Click(object sender, EventArgs e)
  67:         {
  68:             if (this.m_SocketClient.ClientState != ClientState.Closed)
  69:             {
  70:                 this.m_SocketClient.Connect();
  71:             }
  72:         }
  73:  
  74:         private void btnSend_Click(object sender, EventArgs e)
  75:         {
  76:             if (this.tbSend.Text.Trim().Length == 0)
  77:             {
  78:                 MessageBox.Show("不能发空消息");
  79:                 return;
  80:             }
  81:  
  82:             if (this.m_SocketClient.ClientState != ClientState.Closed)
  83:             {
  84:                 RequestMessage rm = new RequestMessage();
  85:                 rm.Content = this.tbSend.Text.Trim();
  86:                 this.m_SocketClient.Send(rm);
  87:             }
  88:         }
  89:     }
  90: }

        OK,这个简单的例子我们已经开发完成了,接下来,我们来编译、测试一下这个例子!

四、运行测试

     首先我们启动服务端程序、启动服务器,然后启动客户段并连接服务器,从客户段向服务器发送消息,服务端会显示客户端发送的消息会向客户端发送一个应答消息。

12_thumb2
12_thumb2
五、本例源代码下载

     本文例子源代码请通过http://42.121.30.77/downloads/eas/examples/Socket.Demo.rar进行下载,有关于AgileEAS.NET SOA 中间件平台请通过AgilleEAS.NET SOA 中站件平台官方网站最新下载页面下载。

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2013-10-16 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 一、AgileEAS.NET SOA中间件Socket/Tcp框架介绍
  • 二、简单例子-实现简单的服务器客户段消息应答
  • 三、一步一步实现
  • 四、运行测试
  • 五、本例源代码下载
相关产品与服务
消息队列 TDMQ
消息队列 TDMQ (Tencent Distributed Message Queue)是腾讯基于 Apache Pulsar 自研的一个云原生消息中间件系列,其中包含兼容Pulsar、RabbitMQ、RocketMQ 等协议的消息队列子产品,得益于其底层计算与存储分离的架构,TDMQ 具备良好的弹性伸缩以及故障恢复能力。
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档