导读:本文我们要制作一个俄罗斯方块游戏。
俄罗斯方块游戏是世界上最流行的游戏之一。是由一名叫Alexey Pajitnov的俄罗斯程序员在1985年制作的,从那时起,这个游戏就风靡了各个游戏平台。
俄罗斯方块归类为下落块迷宫游戏。游戏有7个基本形状:S、Z、T、L、反向L、直线、方块,每个形状都由4个方块组成,方块最终都会落到屏幕底部。所以玩家通过控制形状的左右位置和旋转,让每个形状都以合适的位置落下,如果有一行全部被方块填充,这行就会消失,并且得分。游戏结束的条件是有形状接触到了屏幕顶部。
方块展示:
PyQt5是专门为创建图形界面产生的,里面一些专门为制作游戏而开发的组件,所以PyQt5是能制作小游戏的。
制作电脑游戏也是提高自己编程能力的一种很好的方式。
没有图片,所以就自己用绘画画出来几个图形。每个游戏里都有数学模型的,这个也是。
开工之前:
QtCore.QBasicTimer()
QtCore.QBasicTimer()创建一个游戏循环代码由四个类组成:Tetris, Board, Tetrominoe和Shape。Tetris类创建游戏,Board是游戏主要逻辑。Tetrominoe包含了所有的砖块,Shape是所有砖块的代码。
1#!/usr/bin/python3 2# -*- coding: utf-8 -*- 3 4""" 5ZetCode PyQt5 tutorial 6This is a Tetris game clone. 7 8Author: Jan Bodnar 9Website: zetcode.com 10Last edited: August 2017 11""" 12 13from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication 14from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal 15from PyQt5.QtGui import QPainter, QColor 16import sys, random 17 18class Tetris(QMainWindow): 19 20 def __init__(self): 21 super().__init__() 22 23 self.initUI() 24 25 26 def initUI(self): 27 '''initiates application UI''' 28 29 self.tboard = Board(self) 30 self.setCentralWidget(self.tboard) 31 32 self.statusbar = self.statusBar() 33 self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage) 34 35 self.tboard.start() 36 37 self.resize(180, 380) 38 self.center() 39 self.setWindowTitle('Tetris') 40 self.show() 41 42 43 def center(self): 44 '''centers the window on the screen''' 45 46 screen = QDesktopWidget().screenGeometry() 47 size = self.geometry() 48 self.move((screen.width()-size.width())/2, 49 (screen.height()-size.height())/2) 50 51 52class Board(QFrame): 53 54 msg2Statusbar = pyqtSignal(str) 55 56 BoardWidth = 10 57 BoardHeight = 22 58 Speed = 300 59 60 def __init__(self, parent): 61 super().__init__(parent) 62 63 self.initBoard() 64 65 66 def initBoard(self): 67 '''initiates board''' 68 69 self.timer = QBasicTimer() 70 self.isWaitingAfterLine = False 71 72 self.curX = 0 73 self.curY = 0 74 self.numLinesRemoved = 0 75 self.board = [] 76 77 self.setFocusPolicy(Qt.StrongFocus) 78 self.isStarted = False 79 self.isPaused = False 80 self.clearBoard() 81 82 83 def shapeAt(self, x, y): 84 '''determines shape at the board position''' 85 86 return self.board[(y * Board.BoardWidth) + x] 87 88 89 def setShapeAt(self, x, y, shape): 90 '''sets a shape at the board''' 91 92 self.board[(y * Board.BoardWidth) + x] = shape 93 94 95 def squareWidth(self): 96 '''returns the width of one square''' 97 98 return self.contentsRect().width() // Board.BoardWidth 99 100 101 def squareHeight(self): 102 '''returns the height of one square''' 103 104 return self.contentsRect().height() // Board.BoardHeight 105 106 107 def start(self): 108 '''starts game''' 109 110 if self.isPaused: 111 return 112 113 self.isStarted = True 114 self.isWaitingAfterLine = False 115 self.numLinesRemoved = 0 116 self.clearBoard() 117 118 self.msg2Statusbar.emit(str(self.numLinesRemoved)) 119 120 self.newPiece() 121 self.timer.start(Board.Speed, self) 122 123 124 def pause(self): 125 '''pauses game''' 126 127 if not self.isStarted: 128 return 129 130 self.isPaused = not self.isPaused 131 132 if self.isPaused: 133 self.timer.stop() 134 self.msg2Statusbar.emit("paused") 135 136 else: 137 self.timer.start(Board.Speed, self) 138 self.msg2Statusbar.emit(str(self.numLinesRemoved)) 139 140 self.update() 141 142 143 def paintEvent(self, event): 144 '''paints all shapes of the game''' 145 146 painter = QPainter(self) 147 rect = self.contentsRect() 148 149 boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight() 150 151 for i in range(Board.BoardHeight): 152 for j in range(Board.BoardWidth): 153 shape = self.shapeAt(j, Board.BoardHeight - i - 1) 154 155 if shape != Tetrominoe.NoShape: 156 self.drawSquare(painter, 157 rect.left() + j * self.squareWidth(), 158 boardTop + i * self.squareHeight(), shape) 159 160 if self.curPiece.shape() != Tetrominoe.NoShape: 161 162 for i in range(4): 163 164 x = self.curX + self.curPiece.x(i) 165 y = self.curY - self.curPiece.y(i) 166 self.drawSquare(painter, rect.left() + x * self.squareWidth(), 167 boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(), 168 self.curPiece.shape()) 169 170 171 def keyPressEvent(self, event): 172 '''processes key press events''' 173 174 if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape: 175 super(Board, self).keyPressEvent(event) 176 return 177 178 key = event.key() 179 180 if key == Qt.Key_P: 181 self.pause() 182 return 183 184 if self.isPaused: 185 return 186 187 elif key == Qt.Key_Left: 188 self.tryMove(self.curPiece, self.curX - 1, self.curY) 189 190 elif key == Qt.Key_Right: 191 self.tryMove(self.curPiece, self.curX + 1, self.curY) 192 193 elif key == Qt.Key_Down: 194 self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY) 195 196 elif key == Qt.Key_Up: 197 self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY) 198 199 elif key == Qt.Key_Space: 200 self.dropDown() 201 202 elif key == Qt.Key_D: 203 self.oneLineDown() 204 205 else: 206 super(Board, self).keyPressEvent(event) 207 208 209 def timerEvent(self, event): 210 '''handles timer event''' 211 212 if event.timerId() == self.timer.timerId(): 213 214 if self.isWaitingAfterLine: 215 self.isWaitingAfterLine = False 216 self.newPiece() 217 else: 218 self.oneLineDown() 219 220 else: 221 super(Board, self).timerEvent(event) 222 223 224 def clearBoard(self): 225 '''clears shapes from the board''' 226 227 for i in range(Board.BoardHeight * Board.BoardWidth): 228 self.board.append(Tetrominoe.NoShape) 229 230 231 def dropDown(self): 232 '''drops down a shape''' 233 234 newY = self.curY 235 236 while newY > 0: 237 238 if not self.tryMove(self.curPiece, self.curX, newY - 1): 239 break 240 241 newY -= 1 242 243 self.pieceDropped() 244 245 246 def oneLineDown(self): 247 '''goes one line down with a shape''' 248 249 if not self.tryMove(self.curPiece, self.curX, self.curY - 1): 250 self.pieceDropped() 251 252 253 def pieceDropped(self): 254 '''after dropping shape, remove full lines and create new shape''' 255 256 for i in range(4): 257 258 x = self.curX + self.curPiece.x(i) 259 y = self.curY - self.curPiece.y(i) 260 self.setShapeAt(x, y, self.curPiece.shape()) 261 262 self.removeFullLines() 263 264 if not self.isWaitingAfterLine: 265 self.newPiece() 266 267 268 def removeFullLines(self): 269 '''removes all full lines from the board''' 270 271 numFullLines = 0 272 rowsToRemove = [] 273 274 for i in range(Board.BoardHeight): 275 276 n = 0 277 for j in range(Board.BoardWidth): 278 if not self.shapeAt(j, i) == Tetrominoe.NoShape: 279 n = n + 1 280 281 if n == 10: 282 rowsToRemove.append(i) 283 284 rowsToRemove.reverse() 285 286 287 for m in rowsToRemove: 288 289 for k in range(m, Board.BoardHeight): 290 for l in range(Board.BoardWidth): 291 self.setShapeAt(l, k, self.shapeAt(l, k + 1)) 292 293 numFullLines = numFullLines + len(rowsToRemove) 294 295 if numFullLines > 0: 296 297 self.numLinesRemoved = self.numLinesRemoved + numFullLines 298 self.msg2Statusbar.emit(str(self.numLinesRemoved)) 299 300 self.isWaitingAfterLine = True 301 self.curPiece.setShape(Tetrominoe.NoShape) 302 self.update() 303 304 305 def newPiece(self): 306 '''creates a new shape''' 307 308 self.curPiece = Shape() 309 self.curPiece.setRandomShape() 310 self.curX = Board.BoardWidth // 2 + 1 311 self.curY = Board.BoardHeight - 1 + self.curPiece.minY() 312 313 if not self.tryMove(self.curPiece, self.curX, self.curY): 314 315 self.curPiece.setShape(Tetrominoe.NoShape) 316 self.timer.stop() 317 self.isStarted = False 318 self.msg2Statusbar.emit("Game over") 319 320 321 322 def tryMove(self, newPiece, newX, newY): 323 '''tries to move a shape''' 324 325 for i in range(4): 326 327 x = newX + newPiece.x(i) 328 y = newY - newPiece.y(i) 329 330 if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight: 331 return False 332 333 if self.shapeAt(x, y) != Tetrominoe.NoShape: 334 return False 335 336 self.curPiece = newPiece 337 self.curX = newX 338 self.curY = newY 339 self.update() 340 341 return True 342 343 344 def drawSquare(self, painter, x, y, shape): 345 '''draws a square of a shape''' 346 347 colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 348 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00] 349 350 color = QColor(colorTable[shape]) 351 painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, 352 self.squareHeight() - 2, color) 353 354 painter.setPen(color.lighter()) 355 painter.drawLine(x, y + self.squareHeight() - 1, x, y) 356 painter.drawLine(x, y, x + self.squareWidth() - 1, y) 357 358 painter.setPen(color.darker()) 359 painter.drawLine(x + 1, y + self.squareHeight() - 1, 360 x + self.squareWidth() - 1, y + self.squareHeight() - 1) 361 painter.drawLine(x + self.squareWidth() - 1, 362 y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1) 363 364 365class Tetrominoe(object): 366 367 NoShape = 0 368 ZShape = 1 369 SShape = 2 370 LineShape = 3 371 TShape = 4 372 SquareShape = 5 373 LShape = 6 374 MirroredLShape = 7 375 376 377class Shape(object): 378 379 coordsTable = ( 380 ((0, 0), (0, 0), (0, 0), (0, 0)), 381 ((0, -1), (0, 0), (-1, 0), (-1, 1)), 382 ((0, -1), (0, 0), (1, 0), (1, 1)), 383 ((0, -1), (0, 0), (0, 1), (0, 2)), 384 ((-1, 0), (0, 0), (1, 0), (0, 1)), 385 ((0, 0), (1, 0), (0, 1), (1, 1)), 386 ((-1, -1), (0, -1), (0, 0), (0, 1)), 387 ((1, -1), (0, -1), (0, 0), (0, 1)) 388 ) 389 390 def __init__(self): 391 392 self.coords = [[0,0] for i in range(4)] 393 self.pieceShape = Tetrominoe.NoShape 394 395 self.setShape(Tetrominoe.NoShape) 396 397 398 def shape(self): 399 '''returns shape''' 400 401 return self.pieceShape 402 403 404 def setShape(self, shape): 405 '''sets a shape''' 406 407 table = Shape.coordsTable[shape] 408 409 for i in range(4): 410 for j in range(2): 411 self.coords[i][j] = table[i][j] 412 413 self.pieceShape = shape 414 415 416 def setRandomShape(self): 417 '''chooses a random shape''' 418 419 self.setShape(random.randint(1, 7)) 420 421 422 def x(self, index): 423 '''returns x coordinate''' 424 425 return self.coords[index][0] 426 427 428 def y(self, index): 429 '''returns y coordinate''' 430 431 return self.coords[index][1] 432 433 434 def setX(self, index, x): 435 '''sets x coordinate''' 436 437 self.coords[index][0] = x 438 439 440 def setY(self, index, y): 441 '''sets y coordinate''' 442 443 self.coords[index][1] = y 444 445 446 def minX(self): 447 '''returns min x value''' 448 449 m = self.coords[0][0] 450 for i in range(4): 451 m = min(m, self.coords[i][0]) 452 453 return m 454 455 456 def maxX(self): 457 '''returns max x value''' 458 459 m = self.coords[0][0] 460 for i in range(4): 461 m = max(m, self.coords[i][0]) 462 463 return m 464 465 466 def minY(self): 467 '''returns min y value''' 468 469 m = self.coords[0][1] 470 for i in range(4): 471 m = min(m, self.coords[i][1]) 472 473 return m 474 475 476 def maxY(self): 477 '''returns max y value''' 478 479 m = self.coords[0][1] 480 for i in range(4): 481 m = max(m, self.coords[i][1]) 482 483 return m 484 485 486 def rotateLeft(self): 487 '''rotates shape to the left''' 488 489 if self.pieceShape == Tetrominoe.SquareShape: 490 return self 491 492 result = Shape() 493 result.pieceShape = self.pieceShape 494 495 for i in range(4): 496 497 result.setX(i, self.y(i)) 498 result.setY(i, -self.x(i)) 499 500 return result 501 502 503 def rotateRight(self): 504 '''rotates shape to the right''' 505 506 if self.pieceShape == Tetrominoe.SquareShape: 507 return self 508 509 result = Shape() 510 result.pieceShape = self.pieceShape 511 512 for i in range(4): 513 514 result.setX(i, -self.y(i)) 515 result.setY(i, self.x(i)) 516 517 return result 518 519 520if __name__ == '__main__': 521 522 app = QApplication([]) 523 tetris = Tetris() 524 sys.exit(app.exec_())
(代码可以左右滑动)
游戏很简单,所以也就很好理解。程序加载之后游戏也就直接开始了,可以用P键暂停游戏,空格键让方块直接落到最下面。游戏的速度是固定的,并没有实现加速的功能。分数就是游戏中消除的行数。
self.tboard = Board(self) self.setCentralWidget(self.tboard)
创建了一个Board类的实例,并设置为应用的中心组件。
self.statusbar = self.statusBar() self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
创建一个statusbar
来显示三种信息:消除的行数,游戏暂停状态或者游戏结束状态。msg2Statusbar
是一个自定义的信号,用在(和)Board类(交互),showMessage()
方法是一个内建的,用来在statusbar上显示信息的方法。
self.tboard.start()
初始化游戏:
class Board(QFrame): msg2Statusbar = pyqtSignal(str) ...
创建了一个自定义信号msg2Statusbar
,当我们想往statusbar
里显示信息的时候,发出这个信号就行了。
BoardWidth = 10 BoardHeight = 22 Speed = 300
这些是Board
类的变量。BoardWidth
和BoardHeight
分别是board的宽度和高度。Speed
是游戏的速度,每300ms出现一个新的方块。
... self.curX = 0 self.curY = 0 self.numLinesRemoved = 0 self.board = [] ...
在initBoard()
里初始化了一些重要的变量。self.board
定义了方块的形状和位置,取值范围是0-7。
def shapeAt(self, x, y): return self.board[(y * Board.BoardWidth) + x]
shapeAt()
决定了board里方块的的种类。
def squareWidth(self): return self.contentsRect().width() // Board.BoardWidth
board的大小可以动态的改变。所以方格的大小也应该随之变化。squareWidth()
计算并返回每个块应该占用多少像素--也即Board.BoardWidth
。
def pause(self): '''pauses game''' if not self.isStarted: return self.isPaused = not self.isPaused if self.isPaused: self.timer.stop() self.msg2Statusbar.emit("paused") else: self.timer.start(Board.Speed, self) self.msg2Statusbar.emit(str(self.numLinesRemoved)) self.update()
pause()
方法用来暂停游戏,停止计时并在statusbar
上显示一条信息。
def paintEvent(self, event): '''paints all shapes of the game''' painter = QPainter(self) rect = self.contentsRect() ...
渲染是在paintEvent()方法里发生的QPainter
负责PyQt5里所有低级绘画操作。
for i in range(Board.BoardHeight): for j in range(Board.BoardWidth): shape = self.shapeAt(j, Board.BoardHeight - i - 1) if shape != Tetrominoe.NoShape: self.drawSquare(painter, rect.left() + j * self.squareWidth(), boardTop + i * self.squareHeight(), shape)
渲染游戏分为两步。第一步是先画出所有已经落在最下面的的图,这些保存在self.board
里。可以使用shapeAt()
查看这个这个变量。
if self.curPiece.shape() != Tetrominoe.NoShape: for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.drawSquare(painter, rect.left() + x * self.squareWidth(), boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(), self.curPiece.shape())
第二步是画出更在下落的方块。
elif key == Qt.Key_Right: self.tryMove(self.curPiece, self.curX + 1, self.curY)
在keyPressEvent()
方法获得用户按下的按键。如果按下的是右方向键,就尝试把方块向右移动,说尝试是因为有可能到边界不能移动了。
elif key == Qt.Key_Up: self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
上方向键是把方块向左旋转一下
elif key == Qt.Key_Space: self.dropDown()
空格键会直接把方块放到底部
elif key == Qt.Key_D: self.oneLineDown()
D键是加速一次下落速度。
def tryMove(self, newPiece, newX, newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight: return False if self.shapeAt(x, y) != Tetrominoe.NoShape: return False self.curPiece = newPiece self.curX = newX self.curY = newY self.update() return True
tryMove()
是尝试移动方块的方法。如果方块已经到达board的边缘或者遇到了其他方块,就返回False。否则就把方块下落到想要
def timerEvent(self, event): if event.timerId() == self.timer.timerId(): if self.isWaitingAfterLine: self.isWaitingAfterLine = False self.newPiece() else: self.oneLineDown() else: super(Board, self).timerEvent(event)
在计时器事件里,要么是等一个方块下落完之后创建一个新的方块,要么是让一个方块直接落到底(move a falling piece one line down)。
def clearBoard(self): for i in range(Board.BoardHeight * Board.BoardWidth): self.board.append(Tetrominoe.NoShape)
clearBoard()
方法通过Tetrominoe.NoShape
清空broad
。
def removeFullLines(self): numFullLines = 0 rowsToRemove = [] for i in range(Board.BoardHeight): n = 0 for j in range(Board.BoardWidth): if not self.shapeAt(j, i) == Tetrominoe.NoShape: n = n + 1 if n == 10: rowsToRemove.append(i) rowsToRemove.reverse() for m in rowsToRemove: for k in range(m, Board.BoardHeight): for l in range(Board.BoardWidth): self.setShapeAt(l, k, self.shapeAt(l, k + 1)) numFullLines = numFullLines + len(rowsToRemove) ...
如果方块碰到了底部,就调用removeFullLines()
方法,找到所有能消除的行消除它们。消除的具体动作就是把符合条件的行消除掉之后,再把它上面的行下降一行。注意移除满行的动作是倒着来的,因为我们是按照重力来表现游戏的,如果不这样就有可能出现有些方块浮在空中的现象。
def newPiece(self): self.curPiece = Shape() self.curPiece.setRandomShape() self.curX = Board.BoardWidth // 2 + 1 self.curY = Board.BoardHeight - 1 + self.curPiece.minY() if not self.tryMove(self.curPiece, self.curX, self.curY): self.curPiece.setShape(Tetrominoe.NoShape) self.timer.stop() self.isStarted = False self.msg2Statusbar.emit("Game over")
newPiece()
方法是用来创建形状随机的方块。如果随机的方块不能正确的出现在预设的位置,游戏结束。
class Tetrominoe(object): NoShape = 0 ZShape = 1 SShape = 2 LineShape = 3 TShape = 4 SquareShape = 5 LShape = 6 MirroredLShape = 7
Tetrominoe
类保存了所有方块的形状。我们还定义了一个NoShape
的空形状。
Shape类保存类方块内部的信息。
class Shape(object): coordsTable = ( ((0, 0), (0, 0), (0, 0), (0, 0)), ((0, -1), (0, 0), (-1, 0), (-1, 1)), ... ) ...
coordsTable元组保存了所有的方块形状的组成。是一个构成方块的坐标模版。
self.coords = [[0,0] for i in range(4)]
上面创建了一个新的空坐标数组,这个数组将用来保存方块的坐标。
坐标系示意图:
上面的图片可以帮助我们更好的理解坐标值的意义。比如元组(0, -1), (0, 0), (-1, 0), (-1, -1)
代表了一个Z形状的方块。这个图表就描绘了这个形状。
def rotateLeft(self): if self.pieceShape == Tetrominoe.SquareShape: return self result = Shape() result.pieceShape = self.pieceShape for i in range(4): result.setX(i, self.y(i)) result.setY(i, -self.x(i)) return result
rotateLeft()
方法向右旋转一个方块。正方形的方块就没必要旋转,就直接返回了。其他的是返回一个新的,能表示这个形状旋转了的坐标。
程序展示:
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原始发表时间:2020-09-11
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