前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >python实现人机五子棋

python实现人机五子棋

作者头像
砸漏
发布2020-11-04 16:10:43
1.8K1
发布2020-11-04 16:10:43
举报
文章被收录于专栏:恩蓝脚本恩蓝脚本

本文实例为大家分享了python实现人机五子棋的具体代码,供大家参考,具体内容如下

图形界面引用PyQt5,还有socket通信。可以局域网对战,可以人机对战,应该存在一些小的bug,但是还没有找出来。希望读者可以找到

下面附几张运行的截图:

五子棋.py代码:

代码语言:javascript
复制
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
import sys
import MyButton
import DoublePlayerGame
import SinglePlayerGame
from NetConfig import *
import NetPlayerGame
class Mainwindow(QWidget):
def __init__(self,parent = None):
super().__init__(parent)
self.resize(760,650)
self.setWindowTitle("我的五子棋")
#设置窗口图标
self.setWindowIcon(QIcon("source/icon.ico"))
#设置背景图片
p = QPalette(self.palette())#获得当前的调色板
brush = QBrush(QImage("source/五子棋界面.png"))
p.setBrush(QPalette.Background,brush)#设置调色版
self.setPalette(p)#给窗口设置调色板
self.singlePlayerBtn = MyButton.MyButton('source/人机对战_hover.png',
'source/人机对战_normal.png',
'source/人机对战_press.png',
parent=self)
self.singlePlayerBtn.move(300,300)
self.dancelePlayerBtn = MyButton.MyButton('source/双人对战_hover.png',
'source/双人对战_normal.png',
'source/双人对战_press.png',
parent=self)
self.dancelePlayerBtn.move(300,400)
#self.dancelePlayerBtn.clicked.connect(DoublePlayerGame)
self.drawlePlayerBtn = MyButton.MyButton('source/联机对战_hover.png',
'source/联机对战_normal.png',
'source/联机对战_press.png',
parent=self)
self.drawlePlayerBtn.move(300,500)
#绑定开始双人游戏信号和槽函数
self.dancelePlayerBtn.clicked.connect(self.startDoubliGame)
self.singlePlayerBtn.clicked.connect(self.startSingleGame)
self.drawlePlayerBtn.clicked.connect(self.startNetGame)
def startDoubliGame(self):
print("in")
#构建双人对战界面
self.doublePlayerGame = DoublePlayerGame.DoublePlayGame()
#绑定返回界面
self.doublePlayerGame.backSignal.connect(self.showStartGame)
self.doublePlayerGame.show()#显示游戏界面
self.close()
def startSingleGame(self):
self.SingleGame = SinglePlayerGame.SinglePlayerGame()
self.SingleGame.backSignal.connect(self.showStartGame2)
self.SingleGame.show()
self.close()
def startNetGame(self):
self.netConfig = NetConfigWidget()
self.netConfig.exit_signal.connect(self.show)
self.netConfig.show()
self.netConfig.config_signal.connect(self.receiveNetConfig)
self.close()
def receiveNetConfig(self,nettype,name,ip,port):
'''
接收网络配置信息
'''
print("net config:",nettype,name,ip,port)
if nettype == "client":
net_object = NetClient(name,ip,port)
elif nettype == "server":
net_object = NetServer(name,ip,port)
else:
return
self.netPlayerGame = NetPlayerGame.NetPlayerGame(net_object=net_object)
self.netPlayerGame.backSignal.connect(self.show)
self.close()
self.netPlayerGame.show()
self.netConfig.hide()
'''lbl = QLabel(self)
pix = QPixmap("source/人机大战_norma.")'''
#显示开始界面
def showStartGame(self):
self.show()
self.doublePlayerGame.close()
def showStartGame2(self):
self.show()
self.SingleGame.close()
if __name__ == "__main__":
import cgitb
cgitb.enable("text")
a = QApplication(sys.argv)
m = Mainwindow()
m.show()
sys.exit(a.exec_())

doubleplayergame.py代码:

代码语言:javascript
复制
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5 import *
import sys
class Chessman(QLabel):
def __init__(self, color = "black",parent = None):
super().__init__(parent)
self.color = color
self.pic = None
if self.color == "black":
self.pic = QPixmap("source/黑子.png")
else:
self.pic = QPixmap("source/白子.png")
self.setPixmap(self.pic)
self.setFixedSize(self.pic.size())#设置棋子大小
self.show()
self.x = 0
self.y = 0
def move(self,a0:QtCore.QPoint):
super().move(a0.x()-15,a0.y()-15)
def setIndex(self,x,y):
self.x = x
self.y = y
import MyButton
class DoublePlayGame(QWidget):
backSignal = pyqtSignal()#返回信号
def __init__(self,parent = None):
super().__init__(parent=parent)
#左上角chessboard[0][0]
#右上角chessboard[0][18]
#左下角chessboard[18][0]
#右下角chessboard[18][18]
#chessboard[行下标][列下标]
self.chessboard = [[None for i in range(19)] for i in range(19)]
#落子棋子颜色
self.turnChessColor = "black"
self.history = []
self.history2 = []
self.is_over = False
#配置背景图
p = QPalette(self.palette())#获得当前的调色板
brush = QBrush(QImage("source/游戏界面.png"))
p.setBrush(QPalette.Background,brush)#设置调色版
self.setPalette(p)#给窗口设置调色板
#设置标题
#self.resize(760,650)
self.setWindowTitle("双人联机")
#设置窗口图标
self.setWindowIcon(QIcon("source/icon.ico"))
#设置窗口大小
self.setFixedSize(QImage("source/游戏界面.png").size())
self.backBtn = MyButton.MyButton('source/返回按钮_hover.png',
'source/返回按钮_normal.png',
'source/返回按钮_press.png',
parent=self)
self.backBtn.move(650,50)
self.startBtn = MyButton.MyButton('source/开始按钮_hover.png',
'source/开始按钮_normal.png',
'source/开始按钮_press.png',
parent=self)
self.startBtn.move(650,300)
self.returnBtn = MyButton.MyButton('source/悔棋按钮_hover.png',
'source/悔棋按钮_normal.png',
'source/悔棋按钮_press.png',
parent=self)
self.returnBtn.move(650,400)
self.loseBtn = MyButton.MyButton('source/认输按钮_hover.png',
'source/认输按钮_normal.png',
'source/认输按钮_press.png',
parent=self)
self.loseBtn.move(650,500)
#绑定返回按钮
self.backBtn.clicked.connect(self.goBack)
self.startBtn.clicked.connect(self.restar)
self.loseBtn.clicked.connect(self.lose)
self.returnBtn.clicked.connect(self.huiback)
self.gameStatu = []
self.focusPoint = QLabel(self)
self.focusPoint.setPixmap(QPixmap("source/标识.png"))
def goBack(self):
self.backSignal.emit()
self.close()
def closeEvent(self, a0: QtGui.QCloseEvent):
self.backSignal.emit()
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):
if self.gameStatu == False:
return None
print(a0.pos())
print("x:",a0.x())
print("y:",a0.y())
pos,chess_index = self.reversePos(a0)
if pos is None:
return
if self.chessboard[chess_index[1]][chess_index[0]] != None:
return
self.chess = Chessman(color=self.turnChessColor,parent=self)
self.chess.setIndex(chess_index[0], chess_index[1])
self.chess.move(pos)
self.chess.show()#显示棋子
self.history.append(self.chess)
self.history2.append(self.focusPoint)
self.focusPoint.move(QPoint(pos.x()-15,pos.y()-15))
self.focusPoint.show()
self.focusPoint.raise_()
print("棋盘交点位置:",chess_index)
#放入棋盘
self.chessboard[chess_index[1]][chess_index[0]] = self.chess
if self.turnChessColor=="black":
self.turnChessColor="white"
else:
self.turnChessColor="black"
self.lbl = None
result = self.isWin(self.chess)
if result != None:
print(result + '赢了')
self.showResult(result)
#自动落子
#self.autoDown()
#坐标转换
def reversePos(self, a0: QtCore.QPoint):
if a0.x() <= 50 - 15 or a0.x()  = 590 +15 or a0.y() <= 50 - 15 or a0.y()  = 590+15 :
return None, None
self.x = (a0.x()-35)//30
self.y = (a0.y()-35)//30
x = 50+30*self.x
y = 50+30*self.y
return QPoint(x, y),(self.x, self.y)
def isWin(self,chessman):
print("in iswin,lastChessman:",chessman.color,chessman.x,chessman.y)
#水平方向y相同,chessboard[chessman.y][i]
count = 1
#左边
i = chessman.x - 1
while i =0:
if self.chessboard[chessman.y][i] == None or self.chessboard[chessman.y][i].color != chessman.color:
break
count += 1
i -= 1
#右边
i = chessman.x + 1
while i<=18:
if self.chessboard[chessman.y][i] == None or self.chessboard[chessman.y][i].color != chessman.color:
break
count += 1
i += 1
if count  =5:
return chessman.color
count = 1
j = chessman.y - 1
while j  = 0:
if self.chessboard[j][chessman.x] == None or self.chessboard[j][chessman.x].color != chessman.color:
break
count += 1
j -= 1
j = chessman.y + 1
while j <= 18:
if self.chessboard[j][chessman.x] == None or self.chessboard[j][chessman.x].color != chessman.color:
break
count += 1
j += 1
if count  =5:
return chessman.color
count = 1
j,i = chessman.y - 1,chessman.x + 1
while j  = 0 and i <= 18:
if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
break
count += 1
j -= 1
i += 1
j,i = chessman.y + 1,chessman.x - 1
while i  = 0 and j <= 18:
if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
break
count += 1
i -= 1
j += 1
if count  =5:
return chessman.color
count = 1
j,i = chessman.y-1,chessman.x-1
while j =0 and i =0:
if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
break
count += 1
j -= 1
i -= 1
j,i = chessman.y+1,chessman.x+1
while j<=18 and i<=18:
if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
break
count += 1
j += 1
i += 1
if count  =5:
return chessman.color
return None
def showResult(self,isWin = None):
self.gameStatu = False
if isWin == "white":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show()
elif isWin == "black":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show() 
else:
return
def restar(self):
for i in range(19):
for j in range(19):
if self.chessboard[i][j] != None:
self.chessboard[i][j].close()
self.chessboard[i][j] = None
self.focusPoint.close()
else:
pass
if self.lbl != None:
self.lbl.close()
self.gameStatu = True 
def lose(self):
if self.gameStatu == False:
return
if self.turnChessColor == "black":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show()
elif self.turnChessColor == "white":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show()
else:
return
def huiback(self):
if self.gameStatu == False:
return
m = self.history.pop()
a = self.history2.pop()
self.chessboard[m.y][m.x] = None
m.close() 
a.close() 
if self.turnChessColor=="black":
self.turnChessColor="white"
else:
self.turnChessColor="black"
if __name__ == "__main__":
import cgitb
cgitb.enable("text")
a = QApplication(sys.argv)
m = DoublePlayGame()
m.show()
sys.exit(a.exec_())
pass

NetConfig.py代码:

代码语言:javascript
复制
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5 import *
import socket
import threading
class NetConfigWidget(QWidget):
config_signal = pyqtSignal([str,str,str,str])
exit_signal = pyqtSignal()
def __init__(self,parent = None):
super().__init__(parent = parent)
self.initUI()
def initUI(self):
self.setWindowTitle("网络配置")
self.name_label = QLabel("姓名:",self)
self.name_input = QLineEdit("玩家1",self)
self.ip_label = QLabel("IP:",self)
self.ip_input = QLineEdit("127.0.0.1",self)
self.port_label = QLabel("Prot:",self)
self.port_input = QLineEdit("10086",self)
self.client_button = QPushButton("链接主机",self)
self.server_button = QPushButton("我是主机",self)
gridLayout = QGridLayout()
gridLayout.addWidget(self.name_label,0,0)
gridLayout.addWidget(self.name_input,0,1)
gridLayout.addWidget(self.ip_label,1,0)
gridLayout.addWidget(self.ip_input,1,1)
gridLayout.addWidget(self.port_label,2,0)
gridLayout.addWidget(self.port_input,2,1)
gridLayout.addWidget(self.client_button,3,0)
gridLayout.addWidget(self.server_button,3,1)
self.setLayout(gridLayout)
self.client_button.clicked.connect(self.client_btn_signal)
self.server_button.clicked.connect(self.server_btn_signal)
def server_btn_signal(self):
self.config_signal.emit("server",self.name_input.text(),self.ip_input.text(),self.port_input.text())
def client_btn_signal(self):
self.config_signal.emit("client",self.name_input.text(),self.ip_input.text(),self.port_input.text())
def closeEvent(self,a0:QtGui.QCloseEvent):
self.close()
self.exit_signal.emit()
class NetClient(QObject):
msg_signal = pyqtSignal([str])
def __init__(self,name,ip,port):
super().__init__()
self.name = name
self.ip = ip
self.port = port
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
def buildConnect(self):
'''建立链接'''
self.socket.connect((self.ip,int(self.port)))
threading.Thread(target=self.recv).start()
pass
def send(self,data):
'''发送数据
data(发送的数据)字符串类型'''
self.socket.send(data.encode())
pass
def recv(self):
'''接收数据'''
while True:
try:
data = self.socket.recv(4096).decode()
self.msg_signal.emit(data)
except:
pass
class NetServer(QObject):
msg_signal = pyqtSignal([str])
def __init__(self,name,ip,port):
super().__init__()
self.name = name
self.ip = ip
self.port = port
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
self.cli_socket = None
def buildConnect(self):
self.socket.bind(("",int(self.port)))
self.socket.listen(1)
threading.Thread(target=self.__acceptConnect).start()
def __acceptConnect(self):
try:
self.cli_socket,cli_addr = self.socket.accept()
except:
pass
while True:
try:
data = self.cli_socket.recv(4096).decode()
self.msg_signal.emit(data)
except Exception as e:
print(e)
def send(self,data):
if self.cli_socket == None:
return
self.cli_socket.send(data.encode())
if __name__ == "__main__":
import sys
import cgitb
cgitb.enable("text")
a = QApplication(sys.argv)
m = NetConfigWidget()
m.show()
sys.exit(a.exec_())
pass

NetplayerGame.py代码:

代码语言:javascript
复制
from DoublePlayerGame import *
import json
from NetConfig import *
from PyQt5.QtMultimedia import QSound
class NetPlayerGame(DoublePlayGame):
def __init__(self,net_object, parent = None):
super().__init__(parent = parent)
self.net_object = net_object
self.net_object.buildConnect()#建立网络链接
self.net_object.msg_signal.connect(self.parseData)
self.m_color = None#玩家棋子颜色
self.cuicuBtn = MyButton.MyButton('source/催促按钮_hover.png',
'source/催促按钮_normal.png',
'source/催促按钮_press.png',
parent=self)
self.cuicuBtn.move(650,600)
self.cuicuBtn.clicked.connect(self.cuicu)
def cuicu(self):
QSound.play('source/cuicu.wav')
msg = {}
msg['msg_type'] = 'cuicu'
self.net_object.send(json.dumps(msg))
pass
def goBack(self):
self.backSignal.emit()
self.close()
self.net_object.socket.close()
def downChessman(self,point,color):
'''
自动落子
:return:
'''
#point = self.getPoint()
# 注意:x,y坐标对应
chess_index = (point.y(), point.x()) # 棋子在棋盘中的下标
pos = QPoint(50+point.x()*30, 50+point.y()*30) # 棋子在棋盘中的坐标
self.chessman = Chessman(color=color, parent=self)
self.chessman.setIndex(chess_index[0], chess_index[1])
self.chessman.move(pos)
self.chessman.show() # 显示棋子
# 显示标识
self.focusPoint.move(QPoint(pos.x() - 15, pos.y() - 15))
self.focusPoint.show()
self.focusPoint.raise_()
self.chessboard[chess_index[0]][chess_index[1]] = self.chessman
# 历史记录
self.history.append((chess_index[0], chess_index[1], self.chessman.color))
# 改变落子颜色
if self.turnChessColor == 'black':
self.turnChessColor = 'white'
else:
self.turnChessColor = 'black'
# 判断输赢
result = self.isWin(self.chessman)
if result != None:
print(result + '赢了')
self.showResult(result)
pass
'''
{
"msg_type":"positon",
"x":"10",
"y":"15",
"color":"black"
}
'''
#解析网路数据
def parseData(self,data):
print("pardata:",data)
try:
msg = json.loads(data)
except Exception as e:
print(e)
#msg = json.loads(data)
print("msg:",msg)
if msg["msg_type"] == "position":
self.downChessman(QPoint(int(msg["x"]),int(msg["y"])),msg["color"])
pass
elif msg["msg_type"] == "restart":
result = QMessageBox.information(None,'五子棋_提示消息','请求开始游戏',QMessageBox.Yes |QMessageBox.No)
if result == QMessageBox.Yes:
self.restartGame()#白子
self.m_color = 'white'
msg = {}
msg['msg_type'] = "response"
msg['action_type'] = 'restart'
msg['action_result'] = 'yes'
self.net_object.send(json.dumps(msg))
else:
msg = {}
msg['msg_type'] = "response"
msg['action_type'] = 'restart'
msg['action_result'] = 'no'
self.net_object.send(json.dumps(msg))
elif msg['msg_type'] == 'response':
if msg['action_type'] == 'restart':
if msg['action_result'] == 'yes':
self.restartGame()
self.m_color = 'balck'
else:
QMessageBox.information(self,'五子棋_提示消息','对方拒绝游戏')
elif msg['action_type'] == 'huiqi':
if msg['action_result'] == 'Yes':
self.huiqigame()
else:
QMessageBox.information(self,'五子棋_提示消息','对方拒绝悔棋',QMessageBox.Yes |QMessageBox.No)
elif msg['msg_type'] == 'huiqi':
result = QMessageBox.information(self,'五子棋_提示消息','对方请求悔棋',QMessageBox.Yes |QMessageBox.No)
if result == QMessageBox.Yes: 
msg = {}
msg['msg_type'] = "response"
msg['action_type'] = 'huiqi'
msg['action_result'] = 'Yes'
self.net_object.send(json.dumps(msg))
self.huiqigame()
else:
msg = {}
msg['msg_type'] = "response"
msg['action_type'] = 'huiqi'
msg['action_result'] = 'No'
self.net_object.send(json.dumps(msg))
elif msg['msg_type'] == 'lose':
show.showResult(self.m_color)
elif msg['msg_type'] == 'cuicu':
QSound.play('source/cuicu.wav')
QMessageBox.window(self,'0')
def restartGame(self):
for i in range(19):
for j in range(19):
if self.chessboard[i][j] != None:
self.chessboard[i][j].close()
self.chessboard[i][j] = None
self.focusPoint.close()
else:
pass
self.lbl = None
if self.lbl != None:
self.lbl.close()
self.gameStatu = True 
self.focusPoint.hide()
self.turnChessColor="black"
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):
if self.m_color != self.turnChessColor:
return
if self.gameStatu == False:
return None
pos,chess_index = self.reversePos(a0)
if pos is None:
return
if self.chessboard[chess_index[1]][chess_index[0]] != None:
return
self.chess = Chessman(color=self.turnChessColor,parent=self)
self.chess.setIndex(chess_index[1], chess_index[0])
self.chess.move(pos)
self.chess.show()#显示棋子
self.history.append(self.chess)
self.history2.append(self.focusPoint)
self.focusPoint.move(QPoint(pos.x()-15,pos.y()-15))
self.focusPoint.show()
self.focusPoint.raise_()
print("棋盘交点位置:",chess_index)
#放入棋盘
self.chessboard[chess_index[1]][chess_index[0]] = self.chess
#发送落子信息
msg = {}
msg["msg_type"] = "position"
msg["x"] = chess_index[1]
msg["y"] = chess_index[0]
msg["color"] = self.turnChessColor
self.net_object.send(json.dumps(msg))
if self.turnChessColor=="black":
self.turnChessColor="white"
else:
self.turnChessColor="black"
self.lbl = None
result = self.isWin(self.chess)
if result != None:
print(result + '赢了') 
self.showResult(result)
def huiqi(self):
if self.gameStatu == None:
QMessageBox.warning(self,'五子棋提示','游戏没有开始,不能悔棋')
if self.m_color != self.turnChessColor:
QMessageBox.warning(self,'五子棋提示','不是你的回合')
msg = {}
msg['msg_type'] = 'huiqi'
self.net_object.send(json.dumps(msg))
def huiqigame(self):
if self.gameStatu == False:
return
m = self.history.pop()
a = self.history2.pop()
self.chessboard[m.y][m.x] = None
m.close() 
a.close() 
if self.turnChessColor=="black":
self.turnChessColor="white"
else:
self.turnChessColor="black"
def restar(self):
msg = {}
msg["msg_type"] = "restart"
self.net_object.send(json.dumps(msg))
def lose(self):
if self.gameStatu == False:
QMessageBox.warning(None,'五子棋','游戏没有开始')
if self.m_color == "black":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show()
elif self.m_color == "white":
self.lbl = QLabel(self)
self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
self.lbl.move(150,150)
self.lbl.show()
else:
return
msg = {}
msg['msg_type'] = "lose"
#msg['action_type'] = 'restart'
#msg['action_result'] = 'no'
self.net_object.send(json.dumps(msg))
if __name__ == '__main__':
import cgitb
cgitb.enable("text")
a = QApplication(sys.argv)
m = NetPlayerGame()
m.show()
sys.exit(a.exec_())
pass

MyButton.py代码:

代码语言:javascript
复制
# -*- coding:utf-8 -*-
# @author: alex 
# @time: 2018/12/27 16:29
from PyQt5 import QtGui, QtCore
from PyQt5.QtWidgets import *
from PyQt5 import *
from PyQt5.QtGui import *
import sys
from PyQt5.QtCore import *
class MyButton(QLabel):
clicked = pyqtSignal()#自定义一个信号
def __init__(self, *args, parent=None):
super().__init__(parent)
self.hoverPixmap = QPixmap(args[0])
self.normalPixmap = QPixmap(args[1])
self.pressPixmap = QPixmap(args[2])
self.enterState = False
self.setPixmap(self.normalPixmap)
self.setFixedSize(self.normalPixmap.size())
def mouseReleaseEvent(self, ev: QtGui.QMouseEvent):
if self.enterState == False:
self.setPixmap(self.normalPixmap)
else:
self.setPixmap(self.hoverPixmap)
self.clicked.emit()#发射信号
print("鼠标释放")
pass
def mousePressEvent(self, ev: QtGui.QMouseEvent):
self.setPixmap(self.pressPixmap)
print("鼠标按下")
pass
def enterEvent(self, a0: QtCore.QEvent):
self.setPixmap(self.hoverPixmap)
self.enterState = True
print("鼠标进入")
pass
def leaveEvent(self, a0: QtCore.QEvent):
self.setPixmap(self.normalPixmap)
self.enterState = False
print("鼠标离开")
pass
if __name__ == '__main__':
a = QApplication(sys.argv)
mybtn = MyButton('source/人机对战_hover.png',
'source/人机对战_normal.png',
'source/人机对战_press.png')
mybtn.show()
sys.exit(a.exec_())

SingerPlayerGame.py代码:

代码语言:javascript
复制
from DoublePlayerGame import *
class SinglePlayerGame(DoublePlayGame):
def __init__(self, parent=None):
super().__init__(parent=parent)
self.setWindowTitle('五子棋-单机模式')
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):
if self.gameStatu == False:
return None
print(a0.pos())
print("x:",a0.x())
print("y:",a0.y())
pos,chess_index = self.reversePos(a0)
if pos is None:
return
if self.chessboard[chess_index[1]][chess_index[0]] != None:
return
# 玩家落子
super().mouseReleaseEvent(a0)
# 电脑落子
self.autoDown()
def getPointScore(self, x, y, color):
'''
返回每个点的得分
y:行坐标
x:列坐标
color:棋子颜色
:return:
'''
# 分别计算点周围5子以内,空白、和同色的分数
blank_score = 0
color_score = 0
# 记录每个方向的棋子分数
blank_score_plus = [0, 0, 0, 0] # 横向 纵向 正斜线 反斜线
color_score_plus = [0, 0, 0, 0]
# 横线
# 右侧
i = x # 横坐标
j = y # 纵坐标
while i < 19:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[0] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[0] += 1
else:
break
if i  = x + 4:
break
i += 1
# print('123123')
# 左侧
i = x # 横坐标
j = y # 纵坐标
while i  = 0:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[0] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[0] += 1
else:
break
if i <= x - 4:
break
i -= 1
# 竖线
# 上方
i = x # 横坐标
j = y # 纵坐标
while j  = 0:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[1] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[1] += 1
else:
break
if j <= y - 4:
break
j -= 1
# 竖线
# 下方
i = x # 横坐标
j = y # 纵坐标
while j < 19:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[1] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[1] += 1
else:
break
if j  = y + 4: # 最近五个点
break
j += 1
# 正斜线
# 右上
i = x
j = y
while i < 19 and j  = 0:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[2] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[2] += 1
else:
break
if i  = x + 4: # 最近五个点
break
i += 1
j -= 1
# 左下
i = x
j = y
while j < 19 and i  = 0:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[2] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[2] += 1
else:
break
if j  = y + 4: # 最近五个点
break
i -= 1
j += 1
# 反斜线
# 左上
i = x
j = y
while i  = 0 and j  = 0:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[3] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[3] += 1
else:
break
if i <= x - 4:
break
i -= 1
j -= 1
# 右上
i = x
j = y
while i < 19 and j < 19:
if self.chessboard[j][i] is None:
blank_score += 1
blank_score_plus[3] += 1
break
elif self.chessboard[j][i].color == color:
color_score += 1
color_score_plus[3] += 1
else:
break
if i  = x + 4:
break
i += 1
j += 1
for k in range(4):
if color_score_plus[k]  = 5:
return 100
# color_score *= 5
return max([x + y for x, y in zip(color_score_plus, blank_score_plus)])
def getPoint(self):
'''
返回落子位置
:return:
'''
# 简单实现:返回一个空白交点
# for i in range(19):
# for j in range(19):
# if self.chessboard[i][j] == None:
# return QPoint(j, i)
#
# 没有找到合适的点
white_score = [ [ 0 for i in range(19) ] for j in range(19)]
black_score = [ [ 0 for i in range(19) ] for j in range(19)]
for i in range(19):
for j in range(19):
if self.chessboard[i][j] != None:
continue
# 模拟落子
self.chessboard[i][j] = Chessman(color='white',parent=self)
white_score[i][j] = self.getPointScore(j, i, 'white')
self.chessboard[i][j].close()
self.chessboard[i][j] = None
self.chessboard[i][j] = Chessman(color='black',parent=self)
black_score[i][j] = self.getPointScore(j, i, 'black')
self.chessboard[i][j].close()
self.chessboard[i][j] = None
print('----------------')
# 将二维坐标转换成以为进行计算
r_white_score = []
r_black_score = []
for i in white_score:
r_white_score.extend(i)
for i in black_score:
r_black_score.extend(i)
# 找到分数最大值
score = [ max(x,y) for x,y in zip(r_white_score,r_black_score) ]
# 找到分数做大的下标
chess_index = score.index(max(score))
print(score,'\n',max(score))
y = chess_index //19
x = chess_index % 19
return QPoint(x,y)
def autoDown(self):
'''
自动落子
:return:
'''
point = self.getPoint()
# 注意:x,y坐标对应
chess_index = (point.y(), point.x()) # 棋子在棋盘中的下标
pos = QPoint(50+point.x()*30, 50+point.y()*30) # 棋子在棋盘中的坐标
self.chessman = Chessman(color=self.turnChessColor, parent=self)
self.chessman.setIndex(chess_index[1], chess_index[0])
self.chessman.move(pos)
self.chessman.show() # 显示棋子
# 显示标识
self.focusPoint.move(QPoint(pos.x() - 15, pos.y() - 15))
self.focusPoint.show()
self.focusPoint.raise_()
self.chessboard[chess_index[0]][chess_index[1]] = self.chessman
# 历史记录
self.history.append((chess_index[0], chess_index[1], self.chessman.color))
# 改变落子颜色
if self.turnChessColor == 'black':
self.turnChessColor = 'white'
else:
self.turnChessColor = 'black'
# 判断输赢
result = self.isWin(self.chessman)
if result != None:
print(result + '赢了')
self.showResult(result)
pass
if __name__ == '__main__':
import cgitb
cgitb.enable('text')
a = QApplication(sys.argv)
m = SinglePlayerGame()
m.show()
sys.exit(a.exec_())

更多关于python游戏的精彩文章请点击查看以下专题:

python俄罗斯方块游戏集合

python经典小游戏汇总

python微信跳一跳游戏集合

源码下载:五子棋游戏人机版

以上就是本文的全部内容,希望对大家的学习有所帮助。

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2020-09-11 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档