一、接口介绍
Http接口,根据输入的IP地址,快速定位IP所在位置,仅支持IPV4,不支持国外IP解析。
三、在Unity中应用
根据官方文档中给出的返回结果参数说明定义相应的数据结构
/// <summary>
/// IP定位响应数据结构
/// </summary>
[Serializable]
public class IPLocationResponse
{
/// <summary>
/// 返回结果状态值
/// 0表示失败 1表示成功
/// </summary>
public string status;
/// <summary>
/// 返回状态说明
/// status为0时,info返回错误原因 否则返回OK
/// </summary>
public string info;
/// <summary>
/// 状态码 10000表示正确,详情参阅官方文档info状态表
/// </summary>
public string infocode;
/// <summary>
/// 省份名称
/// </summary>
public string province;
/// <summary>
/// 城市名称
/// </summary>
public string city;
/// <summary>
/// 城市的adcode编码
/// </summary>
public string adcode;
/// <summary>
/// 所在城市矩形区域范围
/// </summary>
public string rectangle;
}
2.函数封装
using System;
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
/// <summary>
/// IP定位
/// </summary>
public class IPLocation
{
//在高德开放平台创建应用获取密钥
private static readonly string key = "";
/// <summary>
/// 发起网络请求
/// </summary>
/// <param name="ip">要定位的IP地址</param>
/// <param name="callback">回调函数</param>
/// <returns></returns>
public static IEnumerator SendWebRequest(string ip, Action<IPLocationResponse> callback)
{
string url = string.Format("https://restapi.amap.com/v3/ip?key={0}&ip={1}", key, ip);
using(UnityWebRequest request = UnityWebRequest.Get(url))
{
yield return request.SendWebRequest();
if (!request.isHttpError && !request.isNetworkError)
{
Debug.Log(request.downloadHandler.text);
IPLocationResponse response = JsonUtility.FromJson<IPLocationResponse>(request.downloadHandler.text);
callback?.Invoke(response);
}
else
{
Debug.Log("调用IP定位接口失败:" + request.error.ToString());
}
}
}
}
3.测试
using UnityEngine;
public class IPLocationExample : MonoBehaviour
{
private void Start()
{
StartCoroutine(IPLocation.SendWebRequest("114.222.121.24", s => { }));
}
}