我有一个带有JTree的JFrame (在函数“get_Classification()”中创建)。此函数应以字符串形式返回所选节点的名称(双击)。
只要我运行应用程序,该方法就会返回null,如果我随后双击一个节点,该值就会像预期的那样打印到控制台。
我假设这个方法在用户可以选择一个值之前就已经完成了(实际上是3-4级,大约需要5秒)。如果我有一个"Thread.sleep(1000)“,JTree直到第二个经过才会显示...
如何在方法返回值之前等待用户输入,并预先看到树?
下面是一些函数:
public String ret = null;
private DefaultTreeModel model = new DefaultTreeModel(top);
private JTree baum = null;
MouseListener ml = new MouseAdapter() {
public void mousePressed(MouseEvent e) {
TreePath selPath = baum.getPathForLocation(e.getX(), e.getY());
if (selPath != null) {
DefaultMutableTreeNode node = (DefaultMutableTreeNode) selPath.getLastPathComponent();
if (e.getClickCount() == 2 && model.isLeaf(node)) {
ret = node.toString();
System.out.println(ret);
}
}
}
};
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Frame window = new Frame();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
public Frame() {
initialize();
}
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 500, 500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Map<String, String> tree = new HashMap<String, String>();
tree.put("Klebebänder", "Hilfsstoffe und Beschichtungsstoffe");
tree.put("Lacke", "Hilfsstoffe und Beschichtungsstoffe");
tree.put("Pulver", "Hilfsstoffe und Beschichtungsstoffe");
String k = get_Klassifizierung(tree);
System.out.println(k);
}
private String get_Klassifizierung(Map<String, String> tree) {
setupTree(tree); // creates the tree
waitForInput();
return ret;
}
private void waitForInput() {
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
谢谢你的帮助
发布于 2017-01-25 12:52:56
问我公司的开发领导,他在2分钟内就有了代码……
以下是解决方案:
Main.java文件:
public class Main {
public static void main(String[] args) throws InterruptedException {
Map<String, String> tree = new HashMap<String, String>();
tree.put("Klebebänder", "Hilfsstoffe und Beschichtungsstoffe");
tree.put("Lacke", "Hilfsstoffe und Beschichtungsstoffe");
tree.put("Pulver", "Hilfsstoffe und Beschichtungsstoffe");
String k = get_Klassifizierung(tree);
System.out.println(k);
}
public static String get_Klassifizierung(Map<String, String> tree) throws InterruptedException {
MyFrame m = new MyFrame(tree);
while (m.myReturnValue == null) {
Thread.sleep(1000);
}
m.dispose();
return m.myReturnValue;
}
}
MyFrame.java文件:
public class MyFrame extends JFrame implements MouseListener {
private static final long serialVersionUID = 1L;
String myReturnValue = null;
private static String firstn = "Kategorien";
private static String del = "\\|";
private DefaultMutableTreeNode top = new DefaultMutableTreeNode(firstn);
private DefaultTreeModel model = new DefaultTreeModel(top);
private JTree baum = null;
public String ret = null;
public MyFrame(Map<String, String> tree) {
this.setBounds(100, 100, 500, 500);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setupTree(tree);
baum.addMouseListener(this);
this.setVisible(true);
}
private void setupTree(Map<String, String> tree) {
baum = new JTree(createNodes(tree));
baum.setEditable(false);
baum.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION);
baum.setToggleClickCount(2);
baum.setRootVisible(true);
JScrollPane treeView = new JScrollPane(baum);
this.getContentPane().add(treeView);
this.setVisible(true);
}
private DefaultMutableTreeNode createNodes(Map<String, String> file) {
/*
* Iterate over the Map
*/
for (Map.Entry<String, String> entry : file.entrySet()) {
String key = entry.getKey();
String values[] = entry.getValue().split(del);
DefaultMutableTreeNode parent = top;
/*
* Iterate over the values (Path)
*/
for (String k : values) {
DefaultMutableTreeNode n = null;
/*
* Check if Node already exists
*/
Enumeration<?> e = parent.children();
while (e.hasMoreElements()) {
n = (DefaultMutableTreeNode) e.nextElement();
if (k.equals(n.getUserObject())) {
// Existing node matches; use that one.
break;
}
n = null;
}
if (n == null) {
// No existing node matches; add it.
n = new DefaultMutableTreeNode(k);
parent.add(n);
}
parent = n;
}
parent.add(new DefaultMutableTreeNode(key));
}
return top;
}
// ... other @Overrides
@Override
public void mousePressed(MouseEvent e) {
TreePath selPath = baum.getPathForLocation(e.getX(), e.getY());
if (selPath != null) {
DefaultMutableTreeNode node = (DefaultMutableTreeNode) selPath.getLastPathComponent();
if (e.getClickCount() == 2 && model.isLeaf(node)) {
this.myReturnValue = node.toString();
}
}
}
谢谢你的帮助
发布于 2017-01-25 10:59:36
您的工作流程类似于:当方法返回时调用方法->调用UI ->执行某些操作
在图形用户界面应用程序中,工作流程需要有所不同:当用户执行某些操作时,调用UI -> attach listener以获取回调;当您获得回调时,->执行某些操作
如果你还需要遵循以前的方式,你将需要添加某种标志,当UI收到回调时,该标志将被设置,你的等待输入将休眠一小段时间,并检查该标志是否在循环中设置。然而,这种方法很糟糕,因为您将从另一个线程访问UI。
https://stackoverflow.com/questions/41849471
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