坐标以屏幕左下角为原点1像素对应一个位置
// 遍历输出所有的Touch
Foreach(Touch touch in Input.touches)
{
GUILayout.Lable(string.Format...虚拟轴的设置
虚拟轴的设置
04-Input类的封装
void Update () {
h1 = Input.GetAxis("Horizontal1");
v1 =..., player, new Vector3(h1, 0, 0));
IfRange(KeyCode.RightArrow, player, new Vector3(h1, 0, 0));...System.Math.E, -dampening * elapsed);
}
public static void SetPosition(Transform t, float x, float y,...float z)
{
SetPosition(t, new Vector3(x, y, z));
}
public static void SetPosition