我正在用three.js做一个简单的演示,我对来自Unity Game引擎背景的THREE.MeshPhongMaterial的行为感到困惑。 ? create_ring() {
// creates a ring mesh per inputed class data
const material = new THREE.MeshPhongMaterial({
color: this.color,
emissive: this.color,
emissiveIntensity: 1.6
});
const ri