在JavaScript中,画布(Canvas)是一个HTML元素,允许通过脚本进行图形绘制。复杂形状的碰撞检测是指判断两个或多个非矩形图形是否相交或重叠。常见的复杂形状包括圆形、多边形等。
function getAxes(polygon) {
let axes = [];
for (let i = 0; i < polygon.length; i++) {
let p1 = polygon[i];
let p2 = polygon[(i + 1) % polygon.length];
let edge = { x: p2.x - p1.x, y: p2.y - p1.y };
let normal = { x: -edge.y, y: edge.x };
axes.push(normal);
}
return axes;
}
function projectPolygon(axis, polygon) {
let min = max = null;
for (let point of polygon) {
let dotProduct = point.x * axis.x + point.y * axis.y;
if (min === null || dotProduct < min) min = dotProduct;
if (max === null || dotProduct > max) max = dotProduct;
}
return { min, max };
}
function overlap(proj1, proj2) {
return !(proj1.max < proj2.min || proj2.max < proj1.min);
}
function checkCollision(poly1, poly2) {
let axes1 = getAxes(poly1);
let axes2 = getAxes(poly2);
for (let axis of axes1.concat(axes2)) {
let proj1 = projectPolygon(axis, poly1);
let proj2 = projectPolygon(axis, poly2);
if (!overlap(proj1, proj2)) return false;
}
return true;
}
// 示例多边形
let poly1 = [{x: 0, y: 0}, {x: 10, y: 0}, {x: 10, y: 10}, {x: 0, y: 10}];
let poly2 = [{x: 5, y: 5}, {x: 15, y: 5}, {x: 15, y: 15}, {x: 5, y: 15}];
console.log(checkCollision(poly1, poly2)); // 输出: true 或 false,取决于多边形位置
通过以上方法和策略,可以有效处理JavaScript画布中复杂形状的碰撞检测问题。
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