JavaScript 3D 720度全景展示是一种利用WebGL技术在浏览器中实现的三维全景图像展示方法。这种技术可以让用户通过鼠标或触摸屏交互来查看一个场景的360度水平视角和360度垂直视角,从而获得沉浸式的浏览体验。
以下是一个简单的使用Three.js库实现720度全景展示的示例代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>720度全景展示</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// 创建场景
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 加载全景图片
const texture = new THREE.TextureLoader().load('path_to_your_720_image.jpg');
texture.minFilter = THREE.LinearFilter;
const geometry = new THREE.SphereGeometry(500, 60, 40);
geometry.scale(-1, 1, 1); // 反转球体以正确显示全景图像
const material = new THREE.MeshBasicMaterial({map: texture});
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
camera.position.z = 0;
// 动画循环
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
// 监听鼠标移动事件以实现交互
document.addEventListener('mousemove', (event) => {
const mouseX = (event.clientX / window.innerWidth) * 2 - 1;
const mouseY = -(event.clientY / window.innerHeight) * 2 + 1;
camera.rotation.y = mouseX * Math.PI;
camera.rotation.x = mouseY * Math.PI / 2;
});
</script>
</body>
</html>
requestAnimationFrame
来同步动画帧。通过以上信息,你应该能够理解JavaScript 3D 720度全景展示的基础概念、优势、类型、应用场景以及如何实现和解决常见问题。
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